Azure PlayFab Services SDK
This topic lists the different flavors of Azure PlayFab Services SDKs we currently have today.
PlayFab Services SDKs enable you to implement a majority of our features, including LiveOps, economy, and data analytics.
Access to SDKs for Nintendo Switch, PlayStation®4, and PlayStation®5 requires special approval and adherence to platform policies. For more information, see Request access for SDKs and samples.
For broad API categories in these SDKs, see API REST operation groups.
Tip
Unsure if this is the SDK you need? See SDK overview - PlayFab SDK, Party SDK, Multiplayer Server SDK.
"PlayStation" is a registered trademark or trademark of Sony Interactive Entertainment Inc.
By content
SDK/library | Platform/environments |
---|---|
C/C++ | Xbox and Windows (GDK), Android, iOS, Linux, Windows (Win32) x64, Switch, PlayStation 4, PlayStation 5, Cocos2D (community supported) |
C# | Xamarin and other C#/.NET environments besides Unity |
Java | Android Studio |
JavaScript | Phaser.io |
Lua | Corona (now Solar2D), Defold |
NodeJS | Node.js applications |
Objective-C (community supported) | iOS |
Photon | Facilitates PlayFab integration only |
PHP (community supported) | PHP |
Python (community supported) | Python |
Unity | Titles developed using Unity |
Unreal Engine | Titles developed using Unreal Engine |
By platform/operating system
Platform/operating system | SDK/library |
---|---|
Android | C# (using Xamarin), Java/Android Studio, Lua, Unity, Unreal Engine |
iOS | C# (using Xamarin), Lua, Objective-C (community supported), Unity, Unreal Engine |
Linux | C++, Lua |
PlayStation 4 | C++, Unity, Unreal Engine |
PlayStation 5 | C++, Unity, Unreal Engine |
Switch | C++, Unity, Unreal Engine |
Windows (Win32) x64 | C++, Lua, Unity, Unreal Engine |
Xbox and Windows (GDK) | C/C++, Unity, Unreal Engine |
Alternatively, you can also view the available SDKs based on languages, frameworks, game engines, and scripting languages.
See also
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