Game: Recent update to DirectX Tool Kit (or native XNA)
Just noticed that the DirectX Tool Kit has a recent update as of Sept 5, 2014, which some call “Native XNA” I don’t, but some do. So check it out at:
https://directxtk.codeplex.com/ <<Uses a go link, if it doesn't work, copy and paste into your browser>
to use you will need to follow the following blog:
What about Nuget: The latest build is not in the Nuget library here are the latest one, which looks like it supports Windows Phone 8.1
The supported platforms include Xbox One and Windows 7, as well as the Windows 8.1 version.
Features:
- Audio - low-level audio API using XAudio2
- CommonStates - factory providing commonly used D3D state objects
- DirectXHelpers - misc C++ helpers for D3D programming
- DDSTextureLoader - light-weight DDS file texture loader
- Effects - set of built-in shaders for common rendering tasks
- GamePad - gamepad controller helper using XInput
- GeometricPrimitive - draws basic shapes such as cubes and spheres
- Model - draws meshes loaded from .CMO or .SDKMESH files
- PrimitiveBatch - simple and efficient way to draw user primitives
- ScreenGrab - light-weight screen shot saver
- SimpleMath - simplified C++ wrapper for DirectXMath
- SpriteBatch - simple & efficient 2D sprite rendering
- SpriteFont - bitmap based text rendering
- VertexTypes - structures for commonly used vertex data formats
- WICTextureLoader - WIC-based image file texture loader
- XboxDDSTextureLoader - Xbox One exclusive apps variant of DDSTextureLoader
Comments
- Anonymous
September 30, 2014
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