The latest Kinect for Windows SDK is here
Yes, it’s the moment many of you have been waiting for: Kinect for Windows SDK 1.7 is available for download! We’ve included a few photos of the key features: Kinect Interactions and Kinect Fusion. Or if you’re a developer, you can download the SDK and get started immediately.
A woman demonstrates the new Kinect Interactions, which are included in the Kinect for Windows SDK 1.7:
counter-clockwise from top left: “push” to select, “grab” to scroll and pan, and wave to identify
primary user. Two-handed zoom (top right) is not included but can be built with this new SDK.
Kinect Interactions are designed to let users intuitively do things like press their hand forward
a few inches to push a button, or close their hands to “grip and pan” as seen here. Now you
can untether yourself and move around a conference room naturally.
In this physical therapy scenario, Kinect for Windows enables a therapist to interact with the
computer without leaving her patient’s side.
Customers can virtually try on merchandise, such as sunglasses, by using business solutions
created with the new Kinect for Windows SDK 1.7. If colors, models, or sizes are not in
stock, you can still see what they look like on you.
Kinect Fusion, a tool also included in Kinect for Windows SDK 1.7, can create highly accurate
3-D renderings of people and objects in real time.
Kinect Fusion makes it possible to create highly accurate 3-D renderings at a fraction of the
price it would cost with traditional high-end 3-D scanners.
Kinect Fusion opens up a variety of new scenarios for businesses and developers, including
augmented reality, 3-D printing, interior and industrial design, and body scanning for
things like custom fitting and improved clothes shopping.
Kinect Fusion opens up a variety of new scenarios for businesses and developers, including augmented reality,
3-D printing, interior and industrial design, and body scanning for things like custom fitting and improved clothes shopping .
The Kinect for Windows Team
Key Links
- Latest SDK announcement
- Download the SDK
- Kinect for Windows
- Kinect for Windows key features
- See Latest SDK in action
- Hear what people have been saying
Comments
Anonymous
March 18, 2013
So do see the 'Interaction' portion of the SDK to become a 'Gesture' engine over time? Will it become more full blown (custom gestures, or at least more types of interactions supported)? Or do you see 'Gestures' and 'Interactions' as 2 different concepts? Any plans on updating the facial tracking to also include facial recognition. Face recognition isnt trivial, but something I imagine the engineers at MS could solve with a lot better precision (and quicker) than most average developers, and the possibilities it would open up would be huge...just a thought.Anonymous
March 18, 2013
I just have one thing to say: Thank you!Anonymous
March 18, 2013
Remarkable technologies are now readily available.....This is certainly one of them.Anonymous
March 18, 2013
@Guest: The Kinect Interactions, specifically press and grip, are in fact gestures. Combined with the hand cursor tracking manipulations and your UI, you can create a variety of interactions. I can't speak to what the K4W team is planning, but what they have shipped is not a generic gesture recognition engine. Gesture design takes a lot of work to get right, and it's best to consider your specific scenario if you need to design a gesture recognizer besides any of the gestures (grip/press) provided with Kinect Interactions. JoshAnonymous
March 18, 2013
Great!Anonymous
March 19, 2013
does this work using the XBOX Kinnect on Windows 8?Anonymous
March 19, 2013
@Alvaro: I have the same question...Anonymous
March 20, 2013
@Alvaro @Kovanatera: The Kinect for Windows SDK supports Windows 8, and you can use a Kinect for Xbox for development only, with the full SDK installed. When you distribute your application to end users, they will need the Kinect for Windows sensor. For that reason, you should also plan to get a Kinect for Windows sensor so you can test with identical hardware.Anonymous
March 20, 2013
The comment has been removedAnonymous
March 23, 2013
I would also like what Beaver_2 is asking for. I am not a C developer, but would really like to take advantage of the touch-like interface in my apps shown in that video. I really want to be able to use that but the SDK only has samples for use in programming, not a driver that I could just install. Does this exist? If not, please put it out there! I would love to have this for win7 and 8.Anonymous
March 27, 2013
One question, I installed both the SDK and the toolkit, However, i cannot find the Kinect Fusion Tool , Is it available somewhere? Could you provide any help of how to install/ start using it? Thanks!Anonymous
March 30, 2013
WE look forward to assimilating this new techmologize into the collectivesAnonymous
April 01, 2013
Hello, You might wish to post technical questions in our forums, as engineers and the developer community are actively monitoring and responding to questions. Thank you! http://bit.ly/KinectSDKForumsAnonymous
April 05, 2013
Hi, I just isntalled sdk 1.7 but every app seems not to locate the sensor, I am still using xbox kinect