WPF FX Library
Thanks to the great Hardware Acceleration of WPF you are able to take full advantage of Pixel Shaders although with time always being against us there is never enough time to write all the Math to get a decent Pixel Shader, well you need not worry anymore.
The release of the WPF FX Library has now solved this problem. To see more of what it can do visit:
https://channel9.msdn.com/shows/Continuum/WPFFXDemo/
I was really surprised at how easy it was to get this working, within just a few lines of code I had my images rippling, twirling, pinching, colour changing etc. etc…