Partager via


My first article...

So I finally got around to posting an article about what that strange binary blob that represents attach points means.  Feel free to hack up any old software package to export Flightsim objects with attach points (of course, figuring out how to export the rest of the stuff, like geometry or animation is a little out of my scope [*-)] ).   It's over there somewhere ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------->

Comments

  • Anonymous
    November 15, 2005
    That's potentially useful XML code, but it really isn't clear HOW one would get the code into their scenery model...