Tom Schultz's Blog
WinFX Runtime February CTP available
WPF, WCF, WF...
Author: Tom C. Schultz Date: 02/28/2006
Tech Giants Tackle Mobile Phone Gaming
Microsoft and Nokia are among those supporting an open architecture to speed development of games....
Author: Tom C. Schultz Date: 02/28/2006
Microsoft Game Developer Day @ GDC 2006
3/21/2006, 10 a.m. - 6 p.m. XNA Studio: Advanced Features of XNA's Build System Next Generation...
Author: Tom C. Schultz Date: 02/13/2006
GPU Gems 2: Using Vertex Texture Displacement for Realistic Water Rendering
A very chapter excerpt from GPU Gems2 on how to create realistic water rendering using DX Shader...
Author: Tom C. Schultz Date: 02/13/2006
CS Group PM Ryan Donovan's Blog
Ryan Donovan is the Group Program Manager, head honcho, for Commerce Server. You can access his blog...
Author: Tom C. Schultz Date: 02/13/2006
WCF Product Team Site
News & Articles Resources Samples Forums Product Team Member Blogs...
Author: Tom C. Schultz Date: 02/10/2006
WS-Sudoku - Multi-Player Game over WCF
Gaurav Khanna has extended his Sudoku game to make it multiplayer via a publish/subscribe pattern...
Author: Tom C. Schultz Date: 02/10/2006
Halo2 coming to Vista
https://www.xbox.com/en-US/press/2006/0206-halo2vista.htm
Author: Tom C. Schultz Date: 02/09/2006
February 2006 DirectX SDK Available
https://www.microsoft.com/downloads/details.aspx?FamilyId=EDB98FFA-A59C-4C23-9B92-BA304F188314&di...
Author: Tom C. Schultz Date: 02/09/2006
MDX Game Engines
In response to my post on Suva Interactive, ZMan from the ZBuffer sent me a link to his...
Author: Tom C. Schultz Date: 02/02/2006
2006 PC Games
A very comprehensive list with screen shots (page is very heavy)...
Author: Tom C. Schultz Date: 02/02/2006
Spatial Ace - 3D/2D Development Environment
Thanks much to MVP Kevin Spencer for the link. https://www.spatialace.com/summary_of_features.html
Author: Tom C. Schultz Date: 02/02/2006
Suva Interactive - MDX Game Engine
Suva-3D is a real-time game engine for simulation, modeling, and interactive software titles. The...
Author: Tom C. Schultz Date: 02/02/2006
MSDN Video Game Development WebCasts - FREE
11 free webcasts 3D/2D .NET20 https://www.microsoft.com/events/series/msdnvideodev.mspx
Author: Tom C. Schultz Date: 02/02/2006
December 2005 DirectX SDK Available
This release also include a public pre-release of Microsoft Cross-Platform Audio Creation tool,...
Author: Tom C. Schultz Date: 02/02/2006
Adobe Illustrator to WPF/XAML Export
My good friend Mike Swanson who is a Group Manager for Platform Evangelism has written this killer...
Author: Tom C. Schultz Date: 02/02/2006
NASA WorldWind - ported to Windows Mobile 5.0, Managed Direct3D
Click here. Casey Chestnut ported NASA's WorldWind application to WM5.0, D3D. Very awesome!!
Author: Tom C. Schultz Date: 02/02/2006
Replacement for DirectPlay?
https://mdx.ircomm.net/Home/tabid/36/ctl/Details/mid/365/ItemID/7/Default.aspx An interesting idea of...
Author: Tom C. Schultz Date: 02/02/2006
Real-Time 3D Terrain Engines Using C++ and DirectX 9
This is an awesome book written by one of the Halo programmers, Greg Snook. I highly recommend it...
Author: Tom C. Schultz Date: 02/02/2006
PDC 2005 Presentations: DirectX and Windows Vista
https://msdn.microsoft.com/directx/archives/pdc2005/ Part 1: Utilizing the Maximum Power of the GPU...
Author: Tom C. Schultz Date: 02/02/2006
DirectPlay replacement - Genesis
https://mdx.ircomm.net/Home/tabid/36/ctl/Details/mid/365/ItemID/7/Default.aspx A rather cool idea of...
Author: Tom C. Schultz Date: 02/02/2006
MDXinfo
https://www.mdxinfo.com/ MDX info is a website created by some enthusiasts to provide information on...
Author: Tom C. Schultz Date: 02/02/2006
GameDev.net : An Overview of Microsoft's Direct3D 10 API
https://www.gamedev.net/reference/programming/features/d3d10overview/
Author: Tom C. Schultz Date: 02/02/2006