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Announcing: XNA Game Studio 3.0 Community Technical Preview (CTP)

David "LetsKillDave" Weller

Program Manager - XNA Community

Today, we are delivering the first Community Technical Preview (CTP) of XNA Game Studio 3.0, giving you the ability to build games for the entire family of Zune media devices. This feature gives you access to the majority of the XNA framework APIs while retaining a seamless sense of integration with the Zune media experience. In addition, this release now requires either Visual Studio 2008 Standard Edition and higher (C# language support must be installed), or

Visual C# 2008 Express Edition.

 

Keeping with Zune media experience, the XNA Game Studio 3.0 integration includes discoverability/access to user’s non-DRM music – allowing you to customize background soundtracks or create real-time visualizations. In addition, we’ve announced the ability to have multiple nearby Zunes wirelessly engage in an ad-hoc social gaming experience. 

 

A preview release of XNA Game Studio 3.0 is now available through the XNA Creators Club Online site (https://creators.xna.com), with a final release scheduled for the holiday 2008 season. For those of you that prefer the shortest path to happiness, the direct link to the XNA Game Studio 3.0 CTP is here.

 

There’s three other important things we want you to know before you dig in:

    • Either Visual Studio 2008 Standard Edition and higher (C# language support must be installed), or Visual C# 2008 Express Edition are required to install and run the XNA Game Studio 3.0 CTP. Visual Studio 2005 SKUs are not supported with XNA Game Studio 3.0 and beyond. However, you do not need to uninstall Visual Studio 2005 or XNA Game Studio 2.0, as those products will work side-by-side with Visual Studio 2008 and XNA Game Studio 3.0 CTP.
    • This current CTP does not enable Xbox 360 game development. Only Windows and Zune are supported in this CTP. If you want to build and deploy games for the Xbox 360, you must continue using XNA Game Studio 2.0 for now.
    • This CTP doesn't work in 64 bit yet. We plan to support it before RTM.

 

We hope you have fun with this CTP, and we look forward to your feedback on this product!

 

P.S. – In case you find a bug or want to suggest a new feature, please be sure to post it to the XNA Game Studio Connect website.

Comments

  • Anonymous
    May 07, 2008
    digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/07/xna-for-zune-game-development-now-in-beta.aspx';

  • Anonymous
    May 07, 2008
    XNA Game Studio 3.0 Community Technical Preview

  • Anonymous
    May 07, 2008
    Ραγδαίες εξελίξεις για το XNA, αλλά το χαίρομαι ιδαίτερα διότι οποιαδήποτε στιγμή, μπορεί ο οποιοσδήποτε

  • Anonymous
    May 07, 2008
    Idag släpptes den första publika CTP'n (Community Technology Preview) av nästa version

  • Anonymous
    May 07, 2008
    Ich bin gerade auf der fmx in Stuttgart und konnte dort mit Boyd Multerer (Dev Manager der XBox Live

  • Anonymous
    May 07, 2008
    Go team XNA! We're delighted to announce that the Community Technology Preview for XNA 3.0 is here. Dave

  • Anonymous
    May 07, 2008
    Well, the big announcement about the Game Studio 3.0 CTP went out an hour ago. Everybody is excited about

  • Anonymous
    May 07, 2008
    This morning I was excited to see a tweet that the XNA games studio 3.0 CTP is out. With the tweet, came the reminder to make sure you read the accompanying README information. So after folloing the link to the download site, I find this in the readme:

  • Anonymous
    May 07, 2008
    Finally the CTP we've all been waiting for is here. You can now pick it up here and start developing

  • Anonymous
    May 07, 2008
    ... så kom den endelig den første CTP version af XNA Studio 3.0! Hvad ... kan den så denne

  • Anonymous
    May 07, 2008
    Finally the CTP we've all been waiting for is here. You can now pick it up here and start developing

  • Anonymous
    May 07, 2008
    Duh... Sorry. I just noticed the PS about the Connect site. Posting there now...

  • Anonymous
    May 07, 2008
    We've just released the Community Technology Preview (CTP) of Game Studio Version 3.0. If you haven't

  • Anonymous
    May 07, 2008
    The XNA Team announced the CTP of the XNA Game Studio 3.0 today : Today, we are delivering the first

  • Anonymous
    May 07, 2008
    One of the most satisfying times I experience at Microsoft are immediately after a product release. And

  • Anonymous
    May 07, 2008
    The comment has been removed

  • Anonymous
    May 07, 2008
    From XNA Team Blog ... Today, we are delivering the first Community Technical Preview (CTP) of XNA Game

  • Anonymous
    May 07, 2008
    L'équipe XNA de chez Microsoft vient de mettre en ligne la première Community Technical Preview (CTP)

  • Anonymous
    May 07, 2008
    Ok I know I am a little bit behind, or in front depends on how you look at it, but Microsoft and the

  • Anonymous
    May 07, 2008
    Very cool...time for games on Zune! Today, we are delivering the first Community Technical Preview (CTP)

  • Anonymous
    May 07, 2008
    Filed under: Gaming , Portable Audio , Portable Video Well, that was fast, the XNA community technology

  • Anonymous
    May 07, 2008
    Want to develop games for your Zune? The XNA Game Studio 3.0 Community Technical Preview has been released

  • Anonymous
    May 07, 2008
    downloding...VS2008 intragration is grate

  • Anonymous
    May 07, 2008
    Today, we are delivering the first Community Technical Preview (CTP) of XNA Game Studio 3.0, giving you

  • Anonymous
    May 07, 2008
    The first CTP of XNA Game Studio 3.0 is now available ! This CTP only targets Windows and Zune and only

  • Anonymous
    May 07, 2008
    h2.entry-title {font-size: 1.1em; clear:left;} ul.hfeed {list-style-type: none;} li.xfolkentry {clear

  • Anonymous
    May 07, 2008
    "This CTP doesn't work in 64 bit yet.  We plan to support it before RTM." Nooooooooooo!

  • Anonymous
    May 07, 2008
    Disponible la versión 3.0 Community Technical Preview del Game Studio de Microsoft. De momento aun no permite el desarrollo para XBox 360: sólo permite el desarrollo en Windows y Zune.

  • Anonymous
    May 07, 2008
    Announcing: XNA Game Studio 3.0 Community Technical Preview (CTP)A preview release of XNA Game Studio...

  • Anonymous
    May 08, 2008
    Yesterday, I had the distinct pleasure of announcing the CTP of XNA Game Studio 3.0 LIVE. I was speaking

  • Anonymous
    May 08, 2008
    Been waiting to try your hand at creating XNA games for the Zune? Want to use Visual Studio 2008 (express,

  • Anonymous
    May 08, 2008
    Take a look at my blog at http://blogs.msdn.com/devschool for a step by step on getting started with C# Express, XNA GSE 3.0 and your Zune! I will be posting a number of articles on how to implement games on the Zune.

  • Anonymous
    May 08, 2008
    Following close on the heels of the Zune 2.5 software/firmware update, Microsoft has released the XNA

  • Anonymous
    May 08, 2008
    Microsoft this week released their "spring Zune update" which is version 2.5 if you are keeping track: Microsoft Corp. today announced that Zune, the company’s all-in-one digital entertainment brand, is adding new software features an..

  • Anonymous
    May 08, 2008
    Dave Weller announced yesterday that a preview of XNA Game Studio 3.0 is out and about for people to play with. This CTP has all you need to start making games for Microsoft's Zune media player.

  • Anonymous
    May 08, 2008
    Downloads: Source Code (zip, 83 KB) Video (wmv, 35.6 MB) As Dave Weller mentions on the XNA team blog,

  • Anonymous
    May 08, 2008
    Filed under: Gaming, Portable Audio, Portable Video

  • Anonymous
    May 09, 2008
    XNA Community Games Platform team has delivered the first community technology preview (CTP) of XNA Game

  • Anonymous
    May 09, 2008
    Ok I know I am a little bit behind, or in front depends on how you look at it, but Microsoft and the XNA Guys have released the First CTP of XNA 3.0 . The three main features included in this CTP . The first gives us the ability to develop our applications

  • Anonymous
    May 12, 2008
    Paul Oliver is the founder of Legendary Studios and an experienced XNA developer.  His Guest blog

  • Anonymous
    May 12, 2008
    Het XNA Community Games Platform team heeft de eerste community technology preview (CTP) of XNA Game

  • Anonymous
    May 16, 2008
    One week after the Community Technical Preview Release of XNA 3.0 : After playing around with a Zune

  • Anonymous
    May 19, 2008
    While I was out on vacation for the past couple of weeks, the XNA Community Gaming Platform (CGP) team

  • Anonymous
    May 20, 2008
    If you want to program games for the Zune you'll need either Visual Studio C# 2008 Express or Visual

  • Anonymous
    May 21, 2008
    Aunque no he probado a hacer cosas con XNA, navegando por la blogosfera me he enterado que Microsoft

  • Anonymous
    May 21, 2008
    Just Two Weeks after the Community Technical Preview Release of XNA 3.0 : We have completed our conversion

  • Anonymous
    June 19, 2008
    Kiedyś kręciłem nosem na wszystkie nowe gadżety. Mam swojego Zenka, Zune (wtedy jeszcze w pierwszej edycji)

  • Anonymous
    August 19, 2008
    Thanks for the preview... XNA Game Studio 3.0 rocks!!!

  • Anonymous
    August 28, 2008
    Good news! So yes, XNA is industry-changing-important, and it’ll be great to see where it goes. Note from their own stated plans, Microsoft is also looking upward into professional game developer scenarios early next year. This has the potential to be important to far more than just the game industry.

  • Anonymous
    October 06, 2008
    First of all, what is XNA? If you haven’t read upon this, XNA is a framework and a set of tools that

  • Anonymous
    November 17, 2008
    Хотите разрабатывать игры для своего Zune? Вышла XNA Game Studio 3.0 Community Technical Preview ! Дэйв

  • Anonymous
    March 13, 2009
    Hi I'm trying the Visual Studio 2010 CPT but the XNA is not present, I've installed the XNA Game Studio 3.0 one week later. I can see the logo in the 2008 spalshscreen but not in the 2010. The requires are Visual Studio 2008 Standard Edition and higher... Where I make the error? I lost some steps?

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    December 23, 2009
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