Clone()
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Crée et retourne une copie de cet objet.
(Hérité de Object)
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Dispose()
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OpenGL ES 2.
(Hérité de Object)
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Dispose(Boolean)
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OpenGL ES 2.
(Hérité de Object)
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Equals(Object)
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Indique si un autre objet est « égal à » celui-ci.
(Hérité de Object)
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GetHashCode()
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Retourne une valeur de code de hachage pour l'objet.
(Hérité de Object)
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GlActiveTexture(Int32)
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GlAttachShader(Int32, Int32)
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GlBindAttribLocation(Int32, Int32, String)
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GlBindBuffer(Int32, Int32)
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GlBindFramebuffer(Int32, Int32)
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GlBindRenderbuffer(Int32, Int32)
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GlBindTexture(Int32, Int32)
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GlBlendColor(Single, Single, Single, Single)
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GlBlendEquation(Int32)
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GlBlendEquationSeparate(Int32, Int32)
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GlBlendFunc(Int32, Int32)
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GlBlendFuncSeparate(Int32, Int32, Int32, Int32)
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GlBufferData(Int32, Int32, Buffer, Int32)
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GlBufferSubData(Int32, Int32, Int32, Buffer)
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GlCheckFramebufferStatus(Int32)
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GlClear(Int32)
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GlClearColor(Single, Single, Single, Single)
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GlClearDepthf(Single)
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GlClearStencil(Int32)
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GlColorMask(Boolean, Boolean, Boolean, Boolean)
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GlCompileShader(Int32)
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GlCompressedTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
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GlCompressedTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
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GlCopyTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
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GlCopyTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
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GlCreateProgram()
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GlCreateShader(Int32)
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GlCullFace(Int32)
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GlDeleteBuffers(Int32, Int32[], Int32)
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GlDeleteBuffers(Int32, IntBuffer)
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GlDeleteFramebuffers(Int32, Int32[], Int32)
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GlDeleteFramebuffers(Int32, IntBuffer)
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GlDeleteProgram(Int32)
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GlDeleteRenderbuffers(Int32, Int32[], Int32)
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GlDeleteRenderbuffers(Int32, IntBuffer)
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GlDeleteShader(Int32)
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GlDeleteTextures(Int32, Int32[], Int32)
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GlDeleteTextures(Int32, IntBuffer)
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GlDepthFunc(Int32)
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GlDepthMask(Boolean)
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GlDepthRangef(Single, Single)
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GlDetachShader(Int32, Int32)
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GlDisable(Int32)
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GlDisableVertexAttribArray(Int32)
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GlDrawArrays(Int32, Int32, Int32)
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GlDrawElements(Int32, Int32, Int32, Buffer)
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GlDrawElements(Int32, Int32, Int32, Int32)
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GlEnable(Int32)
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GlEnableVertexAttribArray(Int32)
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GlFinish()
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GlFlush()
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GlFramebufferRenderbuffer(Int32, Int32, Int32, Int32)
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GlFramebufferTexture2D(Int32, Int32, Int32, Int32, Int32)
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GlFrontFace(Int32)
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GlGenBuffers(Int32, Int32[], Int32)
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GlGenBuffers(Int32, IntBuffer)
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GlGenerateMipmap(Int32)
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GlGenFramebuffers(Int32, Int32[], Int32)
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GlGenFramebuffers(Int32, IntBuffer)
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GlGenRenderbuffers(Int32, Int32[], Int32)
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GlGenRenderbuffers(Int32, IntBuffer)
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GlGenTextures(Int32, Int32[], Int32)
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GlGenTextures(Int32, IntBuffer)
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GlGetActiveAttrib(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)
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GlGetActiveAttrib(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)
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GlGetActiveAttrib(Int32, Int32, Int32[], Int32, Int32[], Int32)
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GlGetActiveAttrib(Int32, Int32, IntBuffer, IntBuffer)
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GlGetActiveUniform(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)
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GlGetActiveUniform(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)
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GlGetActiveUniform(Int32, Int32, Int32[], Int32, Int32[], Int32)
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GlGetActiveUniform(Int32, Int32, IntBuffer, IntBuffer)
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GlGetAttachedShaders(Int32, Int32, Int32[], Int32, Int32[], Int32)
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GlGetAttachedShaders(Int32, Int32, IntBuffer, IntBuffer)
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GlGetAttribLocation(Int32, String)
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GlGetBooleanv(Int32, Boolean[], Int32)
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GlGetBooleanv(Int32, IntBuffer)
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GlGetBufferParameteriv(Int32, Int32, Int32[], Int32)
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GlGetBufferParameteriv(Int32, Int32, IntBuffer)
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GlGetError()
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GlGetFloatv(Int32, FloatBuffer)
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GlGetFloatv(Int32, Single[], Int32)
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GlGetFramebufferAttachmentParameteriv(Int32, Int32, Int32, Int32[], Int32)
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GlGetFramebufferAttachmentParameteriv(Int32, Int32, Int32, IntBuffer)
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GlGetIntegerv(Int32, Int32[], Int32)
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GlGetIntegerv(Int32, IntBuffer)
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GlGetProgramInfoLog(Int32)
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GlGetProgramiv(Int32, Int32, Int32[], Int32)
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GlGetProgramiv(Int32, Int32, IntBuffer)
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GlGetRenderbufferParameteriv(Int32, Int32, Int32[], Int32)
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GlGetRenderbufferParameteriv(Int32, Int32, IntBuffer)
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GlGetShaderInfoLog(Int32)
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GlGetShaderiv(Int32, Int32, Int32[], Int32)
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GlGetShaderiv(Int32, Int32, IntBuffer)
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GlGetShaderPrecisionFormat(Int32, Int32, Int32[], Int32, Int32[], Int32)
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GlGetShaderPrecisionFormat(Int32, Int32, IntBuffer, IntBuffer)
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GlGetShaderSource(Int32)
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GlGetShaderSource(Int32, Int32, Int32[], Int32, Byte[], Int32)
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GlGetShaderSource(Int32, Int32, IntBuffer, SByte)
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GlGetString(Int32)
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GlGetTexParameterfv(Int32, Int32, FloatBuffer)
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GlGetTexParameterfv(Int32, Int32, Single[], Int32)
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GlGetTexParameteriv(Int32, Int32, Int32[], Int32)
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GlGetTexParameteriv(Int32, Int32, IntBuffer)
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GlGetUniformfv(Int32, Int32, FloatBuffer)
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GlGetUniformfv(Int32, Int32, Single[], Int32)
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GlGetUniformiv(Int32, Int32, Int32[], Int32)
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GlGetUniformiv(Int32, Int32, IntBuffer)
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GlGetUniformLocation(Int32, String)
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GlGetVertexAttribfv(Int32, Int32, FloatBuffer)
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GlGetVertexAttribfv(Int32, Int32, Single[], Int32)
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GlGetVertexAttribiv(Int32, Int32, Int32[], Int32)
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GlGetVertexAttribiv(Int32, Int32, IntBuffer)
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GlHint(Int32, Int32)
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GlIsBuffer(Int32)
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GlIsEnabled(Int32)
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GlIsFramebuffer(Int32)
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GlIsProgram(Int32)
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GlIsRenderbuffer(Int32)
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GlIsShader(Int32)
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GlIsTexture(Int32)
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GlLineWidth(Single)
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GlLinkProgram(Int32)
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GlPixelStorei(Int32, Int32)
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GlPolygonOffset(Single, Single)
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GlReadPixels(Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
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GlReleaseShaderCompiler()
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GlRenderbufferStorage(Int32, Int32, Int32, Int32)
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GlSampleCoverage(Single, Boolean)
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GlScissor(Int32, Int32, Int32, Int32)
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GlShaderBinary(Int32, Int32[], Int32, Int32, Buffer, Int32)
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GlShaderBinary(Int32, IntBuffer, Int32, Buffer, Int32)
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GlShaderSource(Int32, String)
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GlStencilFunc(Int32, Int32, Int32)
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GlStencilFuncSeparate(Int32, Int32, Int32, Int32)
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GlStencilMask(Int32)
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GlStencilMaskSeparate(Int32, Int32)
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GlStencilOp(Int32, Int32, Int32)
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GlStencilOpSeparate(Int32, Int32, Int32, Int32)
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GlTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
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GlTexParameterf(Int32, Int32, Single)
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GlTexParameterfv(Int32, Int32, FloatBuffer)
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GlTexParameterfv(Int32, Int32, Single[], Int32)
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GlTexParameteri(Int32, Int32, Int32)
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GlTexParameteriv(Int32, Int32, Int32[], Int32)
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GlTexParameteriv(Int32, Int32, IntBuffer)
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GlTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
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GlUniform1f(Int32, Single)
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GlUniform1fv(Int32, Int32, FloatBuffer)
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GlUniform1fv(Int32, Int32, Single[], Int32)
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GlUniform1i(Int32, Int32)
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GlUniform1iv(Int32, Int32, Int32[], Int32)
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GlUniform1iv(Int32, Int32, IntBuffer)
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GlUniform2f(Int32, Single, Single)
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GlUniform2fv(Int32, Int32, FloatBuffer)
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GlUniform2fv(Int32, Int32, Single[], Int32)
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GlUniform2i(Int32, Int32, Int32)
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GlUniform2iv(Int32, Int32, Int32[], Int32)
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GlUniform2iv(Int32, Int32, IntBuffer)
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GlUniform3f(Int32, Single, Single, Single)
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GlUniform3fv(Int32, Int32, FloatBuffer)
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GlUniform3fv(Int32, Int32, Single[], Int32)
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GlUniform3i(Int32, Int32, Int32, Int32)
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GlUniform3iv(Int32, Int32, Int32[], Int32)
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GlUniform3iv(Int32, Int32, IntBuffer)
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GlUniform4f(Int32, Single, Single, Single, Single)
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GlUniform4fv(Int32, Int32, FloatBuffer)
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GlUniform4fv(Int32, Int32, Single[], Int32)
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GlUniform4i(Int32, Int32, Int32, Int32, Int32)
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GlUniform4iv(Int32, Int32, Int32[], Int32)
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GlUniform4iv(Int32, Int32, IntBuffer)
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GlUniformMatrix2fv(Int32, Int32, Boolean, FloatBuffer)
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GlUniformMatrix2fv(Int32, Int32, Boolean, Single[], Int32)
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GlUniformMatrix3fv(Int32, Int32, Boolean, FloatBuffer)
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GlUniformMatrix3fv(Int32, Int32, Boolean, Single[], Int32)
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GlUniformMatrix4fv(Int32, Int32, Boolean, FloatBuffer)
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GlUniformMatrix4fv(Int32, Int32, Boolean, Single[], Int32)
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GlUseProgram(Int32)
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GlValidateProgram(Int32)
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GlVertexAttrib1f(Int32, Single)
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GlVertexAttrib1fv(Int32, FloatBuffer)
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GlVertexAttrib1fv(Int32, Single[], Int32)
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GlVertexAttrib2f(Int32, Single, Single)
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GlVertexAttrib2fv(Int32, FloatBuffer)
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GlVertexAttrib2fv(Int32, Single[], Int32)
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GlVertexAttrib3f(Int32, Single, Single, Single)
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GlVertexAttrib3fv(Int32, FloatBuffer)
|
GlVertexAttrib3fv(Int32, Single[], Int32)
|
GlVertexAttrib4f(Int32, Single, Single, Single, Single)
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GlVertexAttrib4fv(Int32, FloatBuffer)
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GlVertexAttrib4fv(Int32, Single[], Int32)
|
GlVertexAttribPointer(Int32, Int32, Int32, Boolean, Int32, Buffer)
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GlVertexAttribPointer(Int32, Int32, Int32, Boolean, Int32, Int32)
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GlViewport(Int32, Int32, Int32, Int32)
|
JavaFinalize()
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Appelé par le garbage collector sur un objet lorsque le garbage collection détermine qu’il n’y a plus de références à l’objet.
(Hérité de Object)
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Notify()
|
Réveille un thread unique qui attend le moniteur de cet objet.
(Hérité de Object)
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NotifyAll()
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Réveille tous les threads qui attendent le moniteur de cet objet.
(Hérité de Object)
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SetHandle(IntPtr, JniHandleOwnership)
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Définit la propriété Handle.
(Hérité de Object)
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ToArray<T>()
|
OpenGL ES 2.
(Hérité de Object)
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ToString()
|
Retourne une représentation de chaîne de l'objet.
(Hérité de Object)
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UnregisterFromRuntime()
|
OpenGL ES 2.
(Hérité de Object)
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Wait()
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Provoque l’attente du thread actuel jusqu’à ce qu’il soit réveillé, généralement en étant <averti par em ou><em>interrompu</em>.<>
(Hérité de Object)
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Wait(Int64)
|
Provoque l’attente du thread actuel jusqu’à ce qu’il soit réveillé, généralement en étant <averti< par> em>ou <em>interrompu/em>,< ou jusqu’à ce qu’une certaine quantité de temps réel s’est écoulée.
(Hérité de Object)
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Wait(Int64, Int32)
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Provoque l’attente du thread actuel jusqu’à ce qu’il soit réveillé, généralement en étant <averti< par> em>ou <em>interrompu/em>,< ou jusqu’à ce qu’une certaine quantité de temps réel s’est écoulée.
(Hérité de Object)
|