Modifier

Partager via


BoundaryEventData(EventSystem) Constructor

Definition

Constructor.

public:
 BoundaryEventData(UnityEngine::EventSystems::EventSystem ^ eventSystem);
public BoundaryEventData (UnityEngine.EventSystems.EventSystem eventSystem);
new Microsoft.MixedReality.Toolkit.Boundary.BoundaryEventData : UnityEngine.EventSystems.EventSystem -> Microsoft.MixedReality.Toolkit.Boundary.BoundaryEventData
Public Sub New (eventSystem As EventSystem)

Parameters

eventSystem
UnityEngine.EventSystems.EventSystem

Applies to