MixedRealityBoundaryVisualizationProfile Class
Definition
Important
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Configuration profile settings for setting up boundary visualizations.
public ref class MixedRealityBoundaryVisualizationProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Boundary.IMixedRealityBoundarySystem), null)]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityBoundaryVisualizationProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Boundary Visualization Profile", order=8)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/boundary/boundary-system-getting-started")]
public class MixedRealityBoundaryVisualizationProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Boundary.IMixedRealityBoundarySystem), null)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/boundary/boundary-system-getting-started")]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityBoundaryVisualizationProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Boundary Visualization Profile", order=8)]
public class MixedRealityBoundaryVisualizationProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Boundary.IMixedRealityBoundarySystem), null)>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityBoundaryVisualizationProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Boundary Visualization Profile", order=8)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/boundary/boundary-system-getting-started")>]
type MixedRealityBoundaryVisualizationProfile = class
inherit BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Boundary.IMixedRealityBoundarySystem), null)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/boundary/boundary-system-getting-started")>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityBoundaryVisualizationProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Boundary Visualization Profile", order=8)>]
type MixedRealityBoundaryVisualizationProfile = class
inherit BaseMixedRealityProfile
Public Class MixedRealityBoundaryVisualizationProfile
Inherits BaseMixedRealityProfile
- Inheritance
- Attributes
-
MixedRealityServiceProfileAttribute UnityEngine.CreateAssetMenuAttribute UnityEngine.HelpURLAttribute
Constructors
MixedRealityBoundaryVisualizationProfile() |
Properties
BoundaryCeilingMaterial |
The material to use for displaying the boundary ceiling. |
BoundaryHeight |
The developer defined height of the boundary, in meters. |
BoundaryWallMaterial |
The material to use for displaying the boundary geometry walls. |
BoundaryWallsPhysicsLayer |
The physics layer to assign to the generated boundary walls. |
CeilingPhysicsLayer |
The physics layer to assign to the generated boundary ceiling. |
FloorMaterial |
The material to use for the floor GameObject when created by the boundary system. |
FloorPhysicsLayer |
The physics layer to assign to the generated floor. |
FloorScale |
The size at which to display the rectangular floor plane GameObject. |
PlayAreaMaterial |
The material to use for the rectangular play area GameObject. |
PlayAreaPhysicsLayer |
The physics layer to assign to the generated play area. |
ShowBoundaryCeiling |
Should the boundary system display the boundary ceiling? |
ShowBoundaryWalls |
Should the boundary system display the boundary geometry walls? |
ShowFloor |
Should the boundary system display the floor? |
ShowPlayArea |
Should the boundary system display the play area? |
ShowTrackedArea |
Should the boundary system display the tracked area? |
TrackedAreaMaterial |
The material to use for the boundary geometry GameObject. |
TrackedAreaPhysicsLayer |
The physics layer to assign to the generated tracked area. |