Modifier

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MixedRealityBoundaryVisualizationProfile Class

Definition

Configuration profile settings for setting up boundary visualizations.

public ref class MixedRealityBoundaryVisualizationProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Boundary.IMixedRealityBoundarySystem), null)]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityBoundaryVisualizationProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Boundary Visualization Profile", order=8)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/boundary/boundary-system-getting-started")]
public class MixedRealityBoundaryVisualizationProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Boundary.IMixedRealityBoundarySystem), null)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/boundary/boundary-system-getting-started")]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityBoundaryVisualizationProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Boundary Visualization Profile", order=8)]
public class MixedRealityBoundaryVisualizationProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Boundary.IMixedRealityBoundarySystem), null)>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityBoundaryVisualizationProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Boundary Visualization Profile", order=8)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/boundary/boundary-system-getting-started")>]
type MixedRealityBoundaryVisualizationProfile = class
    inherit BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Boundary.IMixedRealityBoundarySystem), null)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/boundary/boundary-system-getting-started")>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityBoundaryVisualizationProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Boundary Visualization Profile", order=8)>]
type MixedRealityBoundaryVisualizationProfile = class
    inherit BaseMixedRealityProfile
Public Class MixedRealityBoundaryVisualizationProfile
Inherits BaseMixedRealityProfile
Inheritance
UnityEngine.ScriptableObject
MixedRealityBoundaryVisualizationProfile
Attributes
MixedRealityServiceProfileAttribute UnityEngine.CreateAssetMenuAttribute UnityEngine.HelpURLAttribute

Constructors

MixedRealityBoundaryVisualizationProfile()

Properties

BoundaryCeilingMaterial

The material to use for displaying the boundary ceiling.

BoundaryHeight

The developer defined height of the boundary, in meters.

BoundaryWallMaterial

The material to use for displaying the boundary geometry walls.

BoundaryWallsPhysicsLayer

The physics layer to assign to the generated boundary walls.

CeilingPhysicsLayer

The physics layer to assign to the generated boundary ceiling.

FloorMaterial

The material to use for the floor GameObject when created by the boundary system.

FloorPhysicsLayer

The physics layer to assign to the generated floor.

FloorScale

The size at which to display the rectangular floor plane GameObject.

PlayAreaMaterial

The material to use for the rectangular play area GameObject.

PlayAreaPhysicsLayer

The physics layer to assign to the generated play area.

ShowBoundaryCeiling

Should the boundary system display the boundary ceiling?

ShowBoundaryWalls

Should the boundary system display the boundary geometry walls?

ShowFloor

Should the boundary system display the floor?

ShowPlayArea

Should the boundary system display the play area?

ShowTrackedArea

Should the boundary system display the tracked area?

TrackedAreaMaterial

The material to use for the boundary geometry GameObject.

TrackedAreaPhysicsLayer

The physics layer to assign to the generated tracked area.

Applies to