MixedRealityDiagnosticsSystem.WindowOffset Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The offset from the view port center applied based on the window anchor selection.
public:
property UnityEngine::Vector2 WindowOffset { UnityEngine::Vector2 get(); void set(UnityEngine::Vector2 value); };
public UnityEngine.Vector2 WindowOffset { get; set; }
member this.WindowOffset : UnityEngine.Vector2 with get, set
Public Property WindowOffset As Vector2
UnityEngine.Vector2