ChangeManipulation Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Test script that forcefully stops manipulation on the manipulatedObject when it collides with the collisionTrigger
public ref class ChangeManipulation : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/ChangeManipulation")]
public class ChangeManipulation : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/ChangeManipulation")>]
type ChangeManipulation = class
inherit MonoBehaviour
Public Class ChangeManipulation
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourChangeManipulation
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Constructors
ChangeManipulation() |
Fields
collisionTrigger | |
manipulatedObject |
Methods
TryStopManipulation() |