OnSelectVisualizerInputController Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Caution
This component is no longer supported
When the button is selected, it triggers starting the specified scene.
public ref class OnSelectVisualizerInputController : Microsoft::MixedReality::Toolkit::Input::BaseEyeFocusHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler, UnityEngine::EventSystems::IEventSystemHandler
[System.Obsolete("This component is no longer supported", true)]
[UnityEngine.AddComponentMenu("Scripts/MRTK/Obsolete/OnSelectVisualizerInputController")]
[UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Input.EyeTrackingTarget))]
public class OnSelectVisualizerInputController : Microsoft.MixedReality.Toolkit.Input.BaseEyeFocusHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler, UnityEngine.EventSystems.IEventSystemHandler
[<System.Obsolete("This component is no longer supported", true)>]
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Obsolete/OnSelectVisualizerInputController")>]
[<UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Input.EyeTrackingTarget))>]
type OnSelectVisualizerInputController = class
inherit BaseEyeFocusHandler
interface IMixedRealityPointerHandler
interface IEventSystemHandler
Public Class OnSelectVisualizerInputController
Inherits BaseEyeFocusHandler
Implements IEventSystemHandler, IMixedRealityPointerHandler
- Inheritance
- Attributes
- Implements
-
IMixedRealityPointerHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
OnSelectVisualizerInputController() |
Fields
EventToTrigger |
Properties
FocusEnabled |
Is focus enabled for this Component? (Inherited from BaseFocusHandler) |
Focusers |
The list of IMixedRealityPointers that are currently focused on this GameObject (Inherited from BaseFocusHandler) |
HasFocus |
Does this object currently have focus by any IMixedRealityPointer? (Inherited from BaseFocusHandler) |
Methods
OnBeforeFocusChange(FocusEventData) | (Inherited from BaseEyeFocusHandler) |
OnEyeFocusDwell() |
Triggered once the eye gaze ray has intersected with this target's collider for a specified amount of time. (Inherited from BaseEyeFocusHandler) |
OnEyeFocusStart() |
Triggered once the eye gaze ray starts intersecting with this target's collider. (Inherited from BaseEyeFocusHandler) |
OnEyeFocusStay() |
Triggered while the eye gaze ray is intersecting with this target's collider. (Inherited from BaseEyeFocusHandler) |
OnEyeFocusStop() |
Triggered once the eye gaze ray stops intersecting with this target's collider. (Inherited from BaseEyeFocusHandler) |
OnFocusChanged(FocusEventData) |
Focus event that is raised when the focused object is changed. (Inherited from BaseFocusHandler) |
OnFocusEnter(FocusEventData) |
The Focus Enter event is raised on this GameObject whenever a IMixedRealityPointer's focus enters this GameObject's Collider. (Inherited from BaseFocusHandler) |
OnFocusExit(FocusEventData) |
The Focus Exit event is raised on this GameObject whenever a IMixedRealityPointer's focus leaves this GameObject's Collider. (Inherited from BaseFocusHandler) |
Update() |
Handles highlighting targets when the cursor enters its hit box. (Inherited from BaseEyeFocusHandler) |