TetheredPlacement.DistanceThreshold Property
Definition
Important
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The distance from the GameObject's spawn position at which will trigger a respawn.
public:
property float DistanceThreshold { float get(); void set(float value); };
public float DistanceThreshold { get; set; }
member this.DistanceThreshold : single with get, set
Public Property DistanceThreshold As Single
Property Value
Remarks
Also updates a local cache of this value squared for performant distance checking.