Modifier

Partager via


PinchSliderBox.HightlightPrefab Property

Definition

The prefab use to demonstrate which axis of the box is being manipulated.

public:
 property UnityEngine::GameObject ^ HightlightPrefab { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public UnityEngine.GameObject HightlightPrefab { get; set; }
member this.HightlightPrefab : UnityEngine.GameObject with get, set
Public Property HightlightPrefab As GameObject

Property Value

UnityEngine.GameObject

Applies to