GenericBaseEventData Class
Definition
Important
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Generic Base Event Data for Sending Events through the Event System.
public ref class GenericBaseEventData : UnityEngine::EventSystems::BaseEventData
public class GenericBaseEventData : UnityEngine.EventSystems.BaseEventData
type GenericBaseEventData = class
inherit BaseEventData
Public Class GenericBaseEventData
Inherits BaseEventData
- Inheritance
-
UnityEngine.EventSystems.BaseEventDataGenericBaseEventData
- Derived
Constructors
GenericBaseEventData(EventSystem) |
Constructor. |
Properties
EventSource |
The Event Source that the event originates from. |
EventTime |
The UTC time at which the event occurred. |
selectedObject |
The BaseEventData.selectedObject is explicitly hidden because access to it (either via get or set) throws a NullReferenceException in typical usage within the MRTK. Prefer using the subclasses own fields to access information about the event instead of fields on BaseEventData. |
Methods
BaseInitialize(IMixedRealityEventSource) |
Used to initialize/reset the event and populate the data. |