BaseControllerPointer.OnSourceLost(SourceStateEventData) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
UnityEngine.MonoBehaviour.OnSourceLost(Microsoft.MixedReality.Toolkit.Input.SourceStateEventData)
public:
override void OnSourceLost(Microsoft::MixedReality::Toolkit::Input::SourceStateEventData ^ eventData);
public override void OnSourceLost (Microsoft.MixedReality.Toolkit.Input.SourceStateEventData eventData);
override this.OnSourceLost : Microsoft.MixedReality.Toolkit.Input.SourceStateEventData -> unit
Public Overrides Sub OnSourceLost (eventData As SourceStateEventData)
Parameters
- eventData
- SourceStateEventData