HandTrackingInputEventData(EventSystem) Constructor
Definition
Important
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Constructor creates a default EventData object. Requires initialization.
public:
HandTrackingInputEventData(UnityEngine::EventSystems::EventSystem ^ eventSystem);
public HandTrackingInputEventData (UnityEngine.EventSystems.EventSystem eventSystem);
new Microsoft.MixedReality.Toolkit.Input.HandTrackingInputEventData : UnityEngine.EventSystems.EventSystem -> Microsoft.MixedReality.Toolkit.Input.HandTrackingInputEventData
Public Sub New (eventSystem As EventSystem)
Parameters
- eventSystem
- UnityEngine.EventSystems.EventSystem