Modifier

Partager via


InputAnimationSerializationUtils.WriteBoolCurveArray Method

Definition

Serialize an array of animation curves as binary data, ignoring tangents.

public:
 static void WriteBoolCurveArray(System::IO::BinaryWriter ^ writer, cli::array <UnityEngine::AnimationCurve ^> ^ curves, float startTime);
public static void WriteBoolCurveArray (System.IO.BinaryWriter writer, UnityEngine.AnimationCurve[] curves, float startTime);
static member WriteBoolCurveArray : System.IO.BinaryWriter * UnityEngine.AnimationCurve[] * single -> unit
Public Shared Sub WriteBoolCurveArray (writer As BinaryWriter, curves As AnimationCurve(), startTime As Single)

Parameters

writer
BinaryWriter
curves
UnityEngine.AnimationCurve[]
startTime
Single

Applies to