MixedRealityInputSystem.PushModalInputHandler(GameObject) Method
Definition
Important
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Push a game object into the modal input stack. Any input handlers on the game object are given priority to input events before any focused objects.
public:
virtual void PushModalInputHandler(UnityEngine::GameObject ^ inputHandler);
public void PushModalInputHandler (UnityEngine.GameObject inputHandler);
abstract member PushModalInputHandler : UnityEngine.GameObject -> unit
override this.PushModalInputHandler : UnityEngine.GameObject -> unit
Public Sub PushModalInputHandler (inputHandler As GameObject)
Parameters
- inputHandler
- UnityEngine.GameObject
The input handler to push