MixedRealityInputSystem.RaiseFocusExit Method
Definition
Important
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Raise the focus exit event.
public:
virtual void RaiseFocusExit(Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer ^ pointer, UnityEngine::GameObject ^ unfocusedObject);
public void RaiseFocusExit (Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer, UnityEngine.GameObject unfocusedObject);
abstract member RaiseFocusExit : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * UnityEngine.GameObject -> unit
override this.RaiseFocusExit : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * UnityEngine.GameObject -> unit
Public Sub RaiseFocusExit (pointer As IMixedRealityPointer, unfocusedObject As GameObject)
Parameters
- pointer
- IMixedRealityPointer
The pointer that has lost focus.
- unfocusedObject
- UnityEngine.GameObject
The GameObject that the pointer has exited focus on.