MixedRealityInputSystem.RaiseSourceRotationChanged Method
Definition
Important
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Raise the event that the Input Source position was changed.
public:
virtual void RaiseSourceRotationChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, UnityEngine::Quaternion rotation);
public void RaiseSourceRotationChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, UnityEngine.Quaternion rotation);
abstract member RaiseSourceRotationChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * UnityEngine.Quaternion -> unit
override this.RaiseSourceRotationChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * UnityEngine.Quaternion -> unit
Public Sub RaiseSourceRotationChanged (source As IMixedRealityInputSource, controller As IMixedRealityController, rotation As Quaternion)
Parameters
- source
- IMixedRealityInputSource
- controller
- IMixedRealityController
- rotation
- UnityEngine.Quaternion