Modifier

Partager via


MixedRealityInteractionMappingLegacyInput Constructor

Definition

public MixedRealityInteractionMappingLegacyInput (UnityEngine.KeyCode keyCode = UnityEngine.KeyCode.None, string axisCodeX = "", string axisCodeY = "", bool invertXAxis = false, bool invertYAxis = false);
new Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMappingLegacyInput : UnityEngine.KeyCode * string * string * bool * bool -> Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMappingLegacyInput
Public Sub New (Optional keyCode As KeyCode = UnityEngine.KeyCode.None, Optional axisCodeX As String = "", Optional axisCodeY As String = "", Optional invertXAxis As Boolean = false, Optional invertYAxis As Boolean = false)

Parameters

keyCode
UnityEngine.KeyCode
axisCodeX
String
axisCodeY
String
invertXAxis
Boolean
invertYAxis
Boolean

Applies to