Modifier

Partager via


PointerOption.PrioritizedLayerMasks Property

Definition

The LayerMasks, in prioritized order, which are used to determine the target

public:
 property cli::array <UnityEngine::LayerMask> ^ PrioritizedLayerMasks { cli::array <UnityEngine::LayerMask> ^ get(); };
public UnityEngine.LayerMask[] PrioritizedLayerMasks { get; }
member this.PrioritizedLayerMasks : UnityEngine.LayerMask[]
Public ReadOnly Property PrioritizedLayerMasks As LayerMask()

Property Value

UnityEngine.LayerMask[]

Applies to