Modifier

Partager via


SourceStateEventData(EventSystem) Constructor

Definition

Constructor.

public:
 SourceStateEventData(UnityEngine::EventSystems::EventSystem ^ eventSystem);
public SourceStateEventData (UnityEngine.EventSystems.EventSystem eventSystem);
new Microsoft.MixedReality.Toolkit.Input.SourceStateEventData : UnityEngine.EventSystems.EventSystem -> Microsoft.MixedReality.Toolkit.Input.SourceStateEventData
Public Sub New (eventSystem As EventSystem)

Parameters

eventSystem
UnityEngine.EventSystems.EventSystem

Typically will be EventSystems.EventSystem.current

Applies to