SpeechInputHandler.AddResponse(String, UnityAction) Method
Definition
Important
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public:
void AddResponse(System::String ^ keyword, UnityEngine::Events::UnityAction ^ action);
public void AddResponse (string keyword, UnityEngine.Events.UnityAction action);
member this.AddResponse : string * UnityEngine.Events.UnityAction -> unit
Public Sub AddResponse (keyword As String, action As UnityAction)
Parameters
- keyword
- String
- action
- UnityEngine.Events.UnityAction