ProximityEffectConfiguration.MediumGrowRate Property
Definition
Important
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Rate a proximity scaled object scales when the hand moves from medium to close proximity.
public:
property float MediumGrowRate { float get(); void set(float value); };
public float MediumGrowRate { get; set; }
member this.MediumGrowRate : single with get, set
Public Property MediumGrowRate As Single