Modifier

Partager via


ProximityEffectConfiguration.ObjectMediumProximity Property

Definition

Distance the hand has to be in to start scaling objects.

public:
 property float ObjectMediumProximity { float get(); void set(float value); };
public float ObjectMediumProximity { get; set; }
member this.ObjectMediumProximity : single with get, set
Public Property ObjectMediumProximity As Single

Property Value

Applies to