Modifier

Partager via


InteractablePointerSimulator Class

Definition

A way to test button state feedback while in the editor

public ref class InteractablePointerSimulator : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/InteractablePointerSimulator")]
public class InteractablePointerSimulator : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/InteractablePointerSimulator")>]
type InteractablePointerSimulator = class
    inherit MonoBehaviour
Public Class InteractablePointerSimulator
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
InteractablePointerSimulator
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

InteractablePointerSimulator()

Fields

Button
Clicked
Disabled
Down
Focus

Applies to