PrefabSpawner Class
Definition
Important
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Add to any Object to spawn a prefab to it, according to preference
public ref class PrefabSpawner : Microsoft::MixedReality::Toolkit::Input::BaseFocusHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputHandler<float>, UnityEngine::EventSystems::IEventSystemHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/PrefabSpawner")]
public class PrefabSpawner : Microsoft.MixedReality.Toolkit.Input.BaseFocusHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputHandler<float>, UnityEngine.EventSystems.IEventSystemHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/PrefabSpawner")>]
type PrefabSpawner = class
inherit BaseFocusHandler
interface IMixedRealityInputHandler
interface IMixedRealityBaseInputHandler
interface IEventSystemHandler
interface IMixedRealityInputHandler<single>
Public Class PrefabSpawner
Inherits BaseFocusHandler
Implements IEventSystemHandler, IMixedRealityInputHandler, IMixedRealityInputHandler(Of Single)
- Inheritance
- Derived
- Attributes
-
UnityEngine.AddComponentMenuAttribute
- Implements
-
IMixedRealityBaseInputHandler IMixedRealityInputHandler IMixedRealityInputHandler<Single> UnityEngine.EventSystems.IEventSystemHandler
Constructors
PrefabSpawner() |
Fields
prefab |
Properties
FocusEnabled |
Is focus enabled for this Component? (Inherited from BaseFocusHandler) |
Focusers |
The list of IMixedRealityPointers that are currently focused on this GameObject (Inherited from BaseFocusHandler) |
HasFocus |
Does this object currently have focus by any IMixedRealityPointer? (Inherited from BaseFocusHandler) |
Methods
HandleTap() | |
OnBeforeFocusChange(FocusEventData) |
Focus event that is raised before the focus is actually changed. (Inherited from BaseFocusHandler) |
OnFocusChanged(FocusEventData) |
Focus event that is raised when the focused object is changed. (Inherited from BaseFocusHandler) |
OnFocusEnter(FocusEventData) |
The Focus Enter event is raised on this GameObject whenever a IMixedRealityPointer's focus enters this GameObject's Collider. |
OnFocusExit(FocusEventData) |
The Focus Exit event is raised on this GameObject whenever a IMixedRealityPointer's focus leaves this GameObject's Collider. |
SpawnableActivated(GameObject) |
Explicit Interface Implementations
IMixedRealityInputHandler.OnInputDown(InputEventData) |
Input Down updates from Interactions, Keys, or any other simple input. |
IMixedRealityInputHandler.OnInputUp(InputEventData) |
Input Up updates from Interactions, Keys, or any other simple input. |
IMixedRealityInputHandler<Single>.OnInputChanged(InputEventData<Single>) |
Raised input event updates from the type of input specified in the interface handler implementation. |