PulseShaderSpatialMeshHandler Class
Definition
Important
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Script for triggering the pulse shader effect on the spatial mesh.
public ref class PulseShaderSpatialMeshHandler : Microsoft::MixedReality::Toolkit::UI::PulseShader::PulseShaderHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler, UnityEngine::EventSystems::IEventSystemHandler
public class PulseShaderSpatialMeshHandler : Microsoft.MixedReality.Toolkit.UI.PulseShader.PulseShaderHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler, UnityEngine.EventSystems.IEventSystemHandler
type PulseShaderSpatialMeshHandler = class
inherit PulseShaderHandler
interface IMixedRealityPointerHandler
interface IEventSystemHandler
Public Class PulseShaderSpatialMeshHandler
Inherits PulseShaderHandler
Implements IEventSystemHandler, IMixedRealityPointerHandler
- Inheritance
- Implements
-
IMixedRealityPointerHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
PulseShaderSpatialMeshHandler() |
Properties
AutoStart |
Automatically begin repeated pulsing. (Inherited from PulseShaderHandler) |
OriginFollowCamera |
Set the origin of the pulse animation to the main camera location. |
OriginParamName |
Shader parameter name to set the pulse origin, in local space. (Inherited from PulseShaderHandler) |
ParamName |
Shader parameter name to drive the pulse radius. (Inherited from PulseShaderHandler) |
PulseAnimationDuration |
How long in seconds the pulse should animate. (Inherited from PulseShaderHandler) |
PulseOnSelect |
Trigger the pulse shader animation on select (air-tap/pinch) of the spatial mesh. |
PulseRepeatMinDelay |
Minimum time to wait between each pulse. (Inherited from PulseShaderHandler) |
SurfaceMat |
The material to animate. (Inherited from PulseShaderHandler) |
Methods
ApplyPulseRadiusToMaterial(Single) | (Inherited from PulseShaderHandler) |
OnDestroy() | (Inherited from PulseShaderHandler) |
OnPointerClicked(MixedRealityPointerEventData) | |
OnPointerDown(MixedRealityPointerEventData) | |
OnPointerDragged(MixedRealityPointerEventData) | |
OnPointerUp(MixedRealityPointerEventData) | |
PulseOnce(Boolean) | (Inherited from PulseShaderHandler) |
ResetPulseMaterial() | (Inherited from PulseShaderHandler) |
SetLocalOrigin(Vector3) | (Inherited from PulseShaderHandler) |
Start() | (Inherited from PulseShaderHandler) |
StartPulsing() | (Inherited from PulseShaderHandler) |
StopPulsing(Boolean) | (Inherited from PulseShaderHandler) |
TriggerAnimationOnSpatialMesh(Vector3) | |
Update() |