MixedRealityProjectConfigurator Class
Definition
Important
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Utility class that provides methods to both check and configure Unity project for desired settings
public ref class MixedRealityProjectConfigurator
public class MixedRealityProjectConfigurator
type MixedRealityProjectConfigurator = class
Public Class MixedRealityProjectConfigurator
- Inheritance
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MixedRealityProjectConfigurator
Constructors
MixedRealityProjectConfigurator() |
Properties
SelectedSpatializer |
Property used to indicate the currently selected audio spatializer when preparing to configure a Mixed Reality Toolkit project. |
Methods
ApplyXRSettings() |
Discover and set the appropriate XR Settings for virtual reality supported for the current build target. |
Configure(MixedRealityProjectConfigurator+Configurations) |
Configures the supplied setting type to the desired values for MRTK |
ConfigureProject(HashSet<MixedRealityProjectConfigurator.Configurations>) |
Configures the Unity project properly for the list of setting types provided. If null, configures all possibles setting types |
HasSpatialAwarenessLayer() |
Checks if current Unity project has the default Spatial Awareness layer set in the Layers settings |
IsConfigured(MixedRealityProjectConfigurator+Configurations) |
Checks whether the supplied setting type has been properly configured |
IsForceTextSerialization() |
Checks if current Unity projects uses force text serialization |
IsLatestScriptingRuntime() |
Checks if current Unity project has latest scripting runtime |
IsProjectConfigured() |
Is this Unity project configured for all setting types properly |
IsVisibleMetaFiles() |
Checks if current Unity project uses visible meta files |
SetAudioSpatializer() |
Configures current Unity project to use the audio spatializer specified by the SelectedSpatializer property. |
SetForceTextSerialization() |
Configures current Unity project to force text serialization |
SetLatestScriptingRuntime() |
Configures current Unity project to use latest scripting runtime and reloads project |
SetSpatialAwarenessLayer() |
Configures current Unity project to contain the default Spatial Awareness layer set in the Layers settings |
SetVisibleMetaFiles() |
Configures current Unity project to enabled visible meta files |