ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup, String[]) Method
Definition
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Appends a set of symbolic constant definitions to Unity's Scripting Define Symbols for the specified build target group.
public:
static void AppendScriptingDefinitions(UnityEditor::BuildTargetGroup targetGroup, cli::array <System::String ^> ^ symbols);
public:
static void AppendScriptingDefinitions(UnityEditor::BuildTargetGroup targetGroup, ... cli::array <System::String ^> ^ symbols);
public static void AppendScriptingDefinitions (UnityEditor.BuildTargetGroup targetGroup, string[] symbols);
public static void AppendScriptingDefinitions (UnityEditor.BuildTargetGroup targetGroup, params string[] symbols);
static member AppendScriptingDefinitions : UnityEditor.BuildTargetGroup * string[] -> unit
Public Shared Sub AppendScriptingDefinitions (targetGroup As BuildTargetGroup, symbols As String())
Public Shared Sub AppendScriptingDefinitions (targetGroup As BuildTargetGroup, ParamArray symbols As String())
Parameters
- targetGroup
- UnityEditor.BuildTargetGroup
The build target group for which the symbols are to be defined.
- symbols
- String[]
Array of symbols to define.