MixedRealityOptimizeUtils.ChangeProperty Method
Definition
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public:
static void ChangeProperty(UnityEditor::SerializedObject ^ target, System::String ^ name, Action<UnityEditor::SerializedProperty ^> ^ changer);
public static void ChangeProperty (UnityEditor.SerializedObject target, string name, Action<UnityEditor.SerializedProperty> changer);
static member ChangeProperty : UnityEditor.SerializedObject * string * Action<UnityEditor.SerializedProperty> -> unit
Public Shared Sub ChangeProperty (target As SerializedObject, name As String, changer As Action(Of SerializedProperty))
Parameters
- target
- UnityEditor.SerializedObject
- name
- String
- changer
- Action<UnityEditor.SerializedProperty>