Modifier

Partager via


TapToPlace.DefaultPlacementDistance Property

Definition

The default distance (in meters) an object will be placed relative to the TrackedTargetType forward in the SolverHandler. The GameObjectToPlace will be placed at the default placement distance if a surface is not hit by the raycast.

public:
 property float DefaultPlacementDistance { float get(); void set(float value); };
public float DefaultPlacementDistance { get; set; }
member this.DefaultPlacementDistance : single with get, set
Public Property DefaultPlacementDistance As Single

Property Value

Applies to