Modifier

Partager via


TapToPlace.SetPosition Method

Definition

Change the position of the game object if there was a hit, if not then place the object at the default distance relative to the TrackedTargetType origin position

protected:
 virtual void SetPosition();
protected virtual void SetPosition ();
abstract member SetPosition : unit -> unit
override this.SetPosition : unit -> unit
Protected Overridable Sub SetPosition ()

Applies to