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WindowsMixedRealityXRSDKArticulatedHand Class

Definition

XR SDK implementation of Windows Mixed Reality articulated hands.

public ref class WindowsMixedRealityXRSDKArticulatedHand : Microsoft::MixedReality::Toolkit::XRSDK::WindowsMixedReality::BaseWindowsMixedRealityXRSDKSource, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHand
[Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.ArticulatedHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0)]
public class WindowsMixedRealityXRSDKArticulatedHand : Microsoft.MixedReality.Toolkit.XRSDK.WindowsMixedReality.BaseWindowsMixedRealityXRSDKSource, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHand
[Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.ArticulatedHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.XRSDK)]
public class WindowsMixedRealityXRSDKArticulatedHand : Microsoft.MixedReality.Toolkit.XRSDK.WindowsMixedReality.BaseWindowsMixedRealityXRSDKSource, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHand
[<Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.ArticulatedHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0)>]
type WindowsMixedRealityXRSDKArticulatedHand = class
    inherit BaseWindowsMixedRealityXRSDKSource
    interface IMixedRealityHand
    interface IMixedRealityController
[<Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.ArticulatedHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.XRSDK)>]
type WindowsMixedRealityXRSDKArticulatedHand = class
    inherit BaseWindowsMixedRealityXRSDKSource
    interface IMixedRealityHand
    interface IMixedRealityController
Public Class WindowsMixedRealityXRSDKArticulatedHand
Inherits BaseWindowsMixedRealityXRSDKSource
Implements IMixedRealityHand
Inheritance
Attributes
Implements

Constructors

WindowsMixedRealityXRSDKArticulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])

Constructor.

Fields

CurrentControllerPose

The current pose of this XR SDK controller.

(Inherited from GenericXRSDKController)
CurrentControllerPosition

The current position of this XR SDK controller.

(Inherited from GenericXRSDKController)
CurrentControllerRotation

The current rotation of this XR SDK controller.

(Inherited from GenericXRSDKController)
LastControllerPose

The previous pose of this XR SDK controller.

(Inherited from GenericXRSDKController)

Properties

AngularVelocity (Inherited from BaseController)
ControllerHandedness

The designated hand that the Input Source is managing, as defined by the SDK / Unity.

(Inherited from BaseController)
DefaultInteractions

The default interactions for this controller.

DefaultInteractions

The default interactions for this controller.

(Inherited from BaseController)
DefaultLeftHandedInteractions

The default left-handed interactions for this controller.

(Inherited from GenericXRSDKController)
DefaultRightHandedInteractions

The default right-handed interactions for this controller.

(Inherited from GenericXRSDKController)
Definition

Represents the archetypal definition of what this controller supports and can perform.

(Inherited from BaseController)
Enabled

Is the controller enabled?

(Inherited from BaseController)
InputSource

The registered Input Source for this controller

(Inherited from BaseController)
Interactions

Mapping definition for this controller, linking the Physical inputs to logical Input System Actions

(Inherited from BaseController)
IsInPointingPose

Some controllers such as articulated should only be able to invoke pointing/distant interactions in certain poses.

IsPositionApproximate

Indicates the accuracy of the position data being reported.

(Inherited from BaseController)
IsPositionAvailable

Indicates that this controller is currently providing position data.

(Inherited from BaseController)
IsRotationAvailable

Indicates that this controller is currently providing rotation data.

(Inherited from BaseController)
TrackingState

Outputs the current state of the Input Source, whether it is tracked or not. As defined by the SDK / Unity.

(Inherited from BaseController)
Velocity (Inherited from BaseController)
Visualizer (Inherited from BaseController)

Methods

AssignControllerMappings(MixedRealityInteractionMapping[])

Load the Interaction mappings for this controller from the configured Controller Mapping profile

(Inherited from BaseController)
SetupConfiguration(Type, InputSourceType)
Obsolete.

Sets up the configuration based on the Mixed Reality Controller Mapping Profile.

(Inherited from BaseController)
SetupConfiguration(Type)
Obsolete.

Sets up the configuration based on the Mixed Reality Controller Mapping Profile.

(Inherited from BaseController)
SetupDefaultInteractions()

Assign the default interactions based on this controller's handedness, if necessary.

(Inherited from BaseController)
SetupDefaultInteractions(Handedness)
Obsolete.

Assign the default interactions based on controller handedness, if necessary.

(Inherited from BaseController)
StartHapticImpulse(Single, Single)

Start haptic feedback by the input device.

(Inherited from GenericXRSDKController)
StopHapticFeedback()

Terminates haptic feedback by the input device.

(Inherited from GenericXRSDKController)
TryAddControllerModelToSceneHierarchy(GameObject) (Inherited from BaseController)
TryGetJoint(TrackedHandJoint, MixedRealityPose)

Get the current pose of a hand joint.

TryRenderControllerModel(Type, InputSourceType)

Try to render a controller model for this controller from the visualization profile.

(Inherited from BaseController)
UpdateButtonData(MixedRealityInteractionMapping, InputDevice)

Update an interaction bool data type from a bool input

(Inherited from GenericXRSDKController)
UpdateController(InputDevice)

Update the controller data from XR SDK.

UpdateDualAxisData(MixedRealityInteractionMapping, InputDevice)

Update the touchpad / thumbstick input from the device

(Inherited from GenericXRSDKController)
UpdatePoseData(MixedRealityInteractionMapping, InputDevice)

Update spatial pointer and spatial grip data.

(Inherited from BaseWindowsMixedRealityXRSDKSource)
UpdateSingleAxisData(MixedRealityInteractionMapping, InputDevice)

Update an interaction float data type from a SingleAxis (float) input

(Inherited from GenericXRSDKController)
UpdateSixDofData(InputDevice) (Inherited from GenericXRSDKController)
UpdateSourceData(InputDevice)

Update the source input from the device.

(Inherited from GenericXRSDKController)
UpdateVelocity(InputDevice) (Inherited from GenericXRSDKController)

Applies to