LinkConnectDirectiveHasTargetDirectives.GetLinks Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Get any LinkConnectDirectiveHasTargetDirectives links between a given LinkConnectDirective and a RolePlayerConnectDirective.
public:
static System::Collections::ObjectModel::ReadOnlyCollection<Microsoft::VisualStudio::Modeling::DslDefinition::LinkConnectDirectiveHasTargetDirectives ^> ^ GetLinks(Microsoft::VisualStudio::Modeling::DslDefinition::LinkConnectDirective ^ source, Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirective ^ target);
[System.Diagnostics.DebuggerStepThrough]
public static System.Collections.ObjectModel.ReadOnlyCollection<Microsoft.VisualStudio.Modeling.DslDefinition.LinkConnectDirectiveHasTargetDirectives> GetLinks (Microsoft.VisualStudio.Modeling.DslDefinition.LinkConnectDirective source, Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective target);
[<System.Diagnostics.DebuggerStepThrough>]
static member GetLinks : Microsoft.VisualStudio.Modeling.DslDefinition.LinkConnectDirective * Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective -> System.Collections.ObjectModel.ReadOnlyCollection<Microsoft.VisualStudio.Modeling.DslDefinition.LinkConnectDirectiveHasTargetDirectives>
Public Shared Function GetLinks (source As LinkConnectDirective, target As RolePlayerConnectDirective) As ReadOnlyCollection(Of LinkConnectDirectiveHasTargetDirectives)
Parameters
- source
- LinkConnectDirective
- target
- RolePlayerConnectDirective
Returns
- Attributes