Modifier

Partager via


SCNLookAtConstraint.Target Property

Definition

public virtual SceneKit.SCNNode Target { [Foundation.Export("target", ObjCRuntime.ArgumentSemantic.Strong)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("setTarget:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.Target : SceneKit.SCNNode with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Attributes

Applies to