Modifier

Partager via


SCNParticleSystem.ParticleBounce Property

Definition

Gets or sets the average amount that particles bounce after a collision.

public virtual nfloat ParticleBounce { [Foundation.Export("particleBounce")] get; [Foundation.Export("setParticleBounce:")] set; }
member this.ParticleBounce : nfloat with get, set

Property Value

Attributes

Applies to