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SortedList.GetByIndex(Int32) Méthode

Définition

Obtient la valeur à l'index spécifié d'un objet SortedList.

public:
 virtual System::Object ^ GetByIndex(int index);
public virtual object GetByIndex (int index);
public virtual object? GetByIndex (int index);
abstract member GetByIndex : int -> obj
override this.GetByIndex : int -> obj
Public Overridable Function GetByIndex (index As Integer) As Object

Paramètres

index
Int32

Index de base zéro de la valeur à obtenir.

Retours

Valeur à l'index spécifié de l'objet SortedList.

Exceptions

index sort de la plage d'index valides pour l'objet SortedList.

Exemples

L’exemple de code suivant montre comment obtenir une ou toutes les clés ou valeurs d’un SortedList objet.

#using <system.dll>

using namespace System;
using namespace System::Collections;
int main()
{
   
   // Creates and initializes a new SortedList.
   SortedList^ mySL = gcnew SortedList;
   mySL->Add( 1.3, "fox" );
   mySL->Add( 1.4, "jumps" );
   mySL->Add( 1.5, "over" );
   mySL->Add( 1.2, "brown" );
   mySL->Add( 1.1, "quick" );
   mySL->Add( 1.0, "The" );
   mySL->Add( 1.6, "the" );
   mySL->Add( 1.8, "dog" );
   mySL->Add( 1.7, "lazy" );
   
   // Gets the key and the value based on the index.
   int myIndex = 3;
   Console::WriteLine( "The key   at index {0} is {1}.", myIndex, mySL->GetKey( myIndex ) );
   Console::WriteLine( "The value at index {0} is {1}.", myIndex, mySL->GetByIndex( myIndex ) );
   
   // Gets the list of keys and the list of values.
   IList^ myKeyList = mySL->GetKeyList();
   IList^ myValueList = mySL->GetValueList();
   
   // Prints the keys in the first column and the values in the second column.
   Console::WriteLine( "\t-KEY-\t-VALUE-" );
   for ( int i = 0; i < mySL->Count; i++ )
      Console::WriteLine( "\t{0}\t{1}", myKeyList[ i ], myValueList[ i ] );
}

/*
This code produces the following output.

The key   at index 3 is 1.3.
The value at index 3 is fox.
        -KEY-   -VALUE-
        1       The
        1.1     quick
        1.2     brown
        1.3     fox
        1.4     jumps
        1.5     over
        1.6     the
        1.7     lazy
        1.8     dog
*/
using System;
using System.Collections;
public class SamplesSortedList  {

   public static void Main()  {

      // Creates and initializes a new SortedList.
      SortedList mySL = new SortedList();
      mySL.Add( 1.3, "fox" );
      mySL.Add( 1.4, "jumps" );
      mySL.Add( 1.5, "over" );
      mySL.Add( 1.2, "brown" );
      mySL.Add( 1.1, "quick" );
      mySL.Add( 1.0, "The" );
      mySL.Add( 1.6, "the" );
      mySL.Add( 1.8, "dog" );
      mySL.Add( 1.7, "lazy" );

      // Gets the key and the value based on the index.
      int myIndex=3;
      Console.WriteLine( "The key   at index {0} is {1}.", myIndex, mySL.GetKey( myIndex ) );
      Console.WriteLine( "The value at index {0} is {1}.", myIndex, mySL.GetByIndex( myIndex ) );

      // Gets the list of keys and the list of values.
      IList myKeyList = mySL.GetKeyList();
      IList myValueList = mySL.GetValueList();

      // Prints the keys in the first column and the values in the second column.
      Console.WriteLine( "\t-KEY-\t-VALUE-" );
      for ( int i = 0; i < mySL.Count; i++ )
         Console.WriteLine( "\t{0}\t{1}", myKeyList[i], myValueList[i] );
   }
}
/*
This code produces the following output.

The key   at index 3 is 1.3.
The value at index 3 is fox.
    -KEY-    -VALUE-
    1    The
    1.1    quick
    1.2    brown
    1.3    fox
    1.4    jumps
    1.5    over
    1.6    the
    1.7    lazy
    1.8    dog
*/
Imports System.Collections

Public Class SamplesSortedList
        
    Public Shared Sub Main()
        
        ' Creates and initializes a new SortedList.
        Dim mySL As New SortedList()
        mySL.Add(1.3, "fox")
        mySL.Add(1.4, "jumps")
        mySL.Add(1.5, "over")
        mySL.Add(1.2, "brown")
        mySL.Add(1.1, "quick")
        mySL.Add(1.0, "The")
        mySL.Add(1.6, "the")
        mySL.Add(1.8, "dog")
        mySL.Add(1.7, "lazy")
        
        ' Gets the key and the value based on the index.
        Dim myIndex As Integer = 3
        Console.WriteLine("The key   at index {0} is {1}.", myIndex, _
           mySL.GetKey(myIndex))
        Console.WriteLine("The value at index {0} is {1}.", myIndex, _
           mySL.GetByIndex(myIndex))
        
        ' Gets the list of keys and the list of values.
        Dim myKeyList As IList = mySL.GetKeyList()
        Dim myValueList As IList = mySL.GetValueList()
        
        ' Prints the keys in the first column and the values in the second column.
        Console.WriteLine(ControlChars.Tab & "-KEY-" & ControlChars.Tab & _
           "-VALUE-")
        Dim i As Integer
        For i = 0 To mySL.Count - 1
            Console.WriteLine(ControlChars.Tab & "{0}" & ControlChars.Tab & _
               "{1}", myKeyList(i), myValueList(i))
        Next i
    End Sub
End Class

' This code produces the following output.
' 
' The key   at index 3 is 1.3.
' The value at index 3 is fox.
'     -KEY-    -VALUE-
'     1    The
'     1.1    quick
'     1.2    brown
'     1.3    fox
'     1.4    jumps
'     1.5    over
'     1.6    the
'     1.7    lazy
'     1.8    dog

Remarques

La séquence d’index est basée sur la séquence de tri. Lorsqu’un élément est ajouté, il est inséré SortedList dans dans l’ordre de tri correct et l’indexation s’ajuste en conséquence. Lorsqu’un élément est supprimé, l’indexation s’ajuste également en conséquence. Par conséquent, l’index d’une paire clé/valeur spécifique peut changer à mesure que des éléments sont ajoutés ou supprimés de l’objet SortedList .

Cette méthode est une O(1) opération.

S’applique à

Voir aussi