ImageAnimator.Animate(Image, EventHandler) Méthode
Définition
Important
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Affiche une image à plusieurs frames en tant qu'animation.
public:
static void Animate(System::Drawing::Image ^ image, EventHandler ^ onFrameChangedHandler);
public static void Animate (System.Drawing.Image image, EventHandler onFrameChangedHandler);
static member Animate : System.Drawing.Image * EventHandler -> unit
Public Shared Sub Animate (image As Image, onFrameChangedHandler As EventHandler)
Paramètres
- onFrameChangedHandler
- EventHandler
Objet EventHandler
qui spécifie la méthode qui est appelée lorsque le frame d'animation change.
Exemples
Cette application Windows Forms montre comment dessiner une image animée à l’écran. L’image est créée à partir du fichier GIF animé SampleAnimation.gif situé dans le même dossier que l’application.
#using <System.dll>
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
public ref class AnimateImageForm : public Form
{
// Create a Bitmap Object.
private:
Bitmap^ animatedImage;
private:
bool currentlyAnimating;
public:
AnimateImageForm()
{
try
{
animatedImage = gcnew Bitmap("SampleAnimation.gif");
}
catch (ArgumentException^)
{
MessageBox::Show("Could not read the image file " +
"\"SampleAnimation.gif\",\n" +
"or it is not a valid image file.");
}
}
// This method begins the animation.
public:
void AnimateImage()
{
// Begin the animation only once.
// Make sure to animate only if animatedImage was
// successfully initialised.
if (!currentlyAnimating && animatedImage != nullptr)
{
ImageAnimator::Animate(animatedImage,
gcnew EventHandler(this, &AnimateImageForm::OnFrameChanged));
currentlyAnimating = true;
}
}
private:
void OnFrameChanged(Object^ , EventArgs^ )
{
// Force a call to the Paint event handler.
this->Invalidate();
}
protected:
virtual void OnPaint(PaintEventArgs^ e) override
{
// Begin the animation.
AnimateImage();
// Get the next frame ready for rendering.
ImageAnimator::UpdateFrames();
if (animatedImage != nullptr)
{
// Draw the next frame in the animation.
e->Graphics->DrawImage(this->animatedImage,
Point(0, 0));
}
}
};
[STAThread]
int main()
{
Application::Run(gcnew AnimateImageForm());
}
using System;
using System.Drawing;
using System.Windows.Forms;
public class animateImage : Form
{
//Create a Bitmpap Object.
Bitmap animatedImage = new Bitmap("SampleAnimation.gif");
bool currentlyAnimating = false;
//This method begins the animation.
public void AnimateImage()
{
if (!currentlyAnimating)
{
//Begin the animation only once.
ImageAnimator.Animate(animatedImage, new EventHandler(this.OnFrameChanged));
currentlyAnimating = true;
}
}
private void OnFrameChanged(object o, EventArgs e)
{
//Force a call to the Paint event handler.
this.Invalidate();
}
protected override void OnPaint(PaintEventArgs e)
{
//Begin the animation.
AnimateImage();
//Get the next frame ready for rendering.
ImageAnimator.UpdateFrames();
//Draw the next frame in the animation.
e.Graphics.DrawImage(this.animatedImage, new Point(0, 0));
}
public static void Main()
{
Application.Run(new animateImage());
}
}
Imports System.Drawing
Imports System.Windows.Forms
Public Class animateImage
Inherits Form
'Create a Bitmpap Object.
Private animatedImage As New Bitmap("SampleAnimation.gif")
Private currentlyAnimating As Boolean = False
'This method begins the animation.
Public Sub AnimateImage()
If Not currentlyAnimating Then
'Begin the animation only once.
ImageAnimator.Animate(animatedImage, _
New EventHandler(AddressOf Me.OnFrameChanged))
currentlyAnimating = True
End If
End Sub
Private Sub OnFrameChanged(ByVal o As Object, ByVal e As EventArgs)
'Force a call to the Paint event handler.
Me.Invalidate()
End Sub
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
'Begin the animation.
AnimateImage()
'Get the next frame ready for rendering.
ImageAnimator.UpdateFrames()
'Draw the next frame in the animation.
e.Graphics.DrawImage(Me.animatedImage, New Point(0, 0))
End Sub
Public Shared Sub Main()
Application.Run(New AnimateImage)
End Sub
End Class
Remarques
Notes
Dans .NET 6 et versions ultérieures, le package System.Drawing.Common, qui inclut ce type, est pris en charge uniquement sur les systèmes d’exploitation Windows. L’utilisation de ce type dans les applications multiplateformes provoque des avertissements au moment de la compilation et des exceptions d’exécution. Pour plus d’informations, consultez System.Drawing.Common uniquement pris en charge sur Windows.