Matrix4x4.CreateLookToLeftHanded(Vector3, Vector3, Vector3) Méthode

Définition

Crée une matrice d’affichage gaucher.

public:
 static System::Numerics::Matrix4x4 CreateLookToLeftHanded(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraDirection, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookToLeftHanded (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraDirection, System.Numerics.Vector3 cameraUpVector);
static member CreateLookToLeftHanded : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookToLeftHanded (cameraPosition As Vector3, cameraDirection As Vector3, cameraUpVector As Vector3) As Matrix4x4

Paramètres

cameraPosition
Vector3

Position de la caméra.

cameraDirection
Vector3

Direction dans laquelle la caméra pointe.

cameraUpVector
Vector3

La direction « vers le haut » du point de vue de la caméra.

Retours

Matrice d’affichage gaucher.

S’applique à