TreeViewCancelEventHandler Délégué
Définition
Important
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Représente la méthode qui gérera l'événement BeforeCheck, BeforeCollapse, BeforeExpand ou BeforeSelect d'un TreeView.
public delegate void TreeViewCancelEventHandler(System::Object ^ sender, TreeViewCancelEventArgs ^ e);
public delegate void TreeViewCancelEventHandler(object sender, TreeViewCancelEventArgs e);
public delegate void TreeViewCancelEventHandler(object? sender, TreeViewCancelEventArgs e);
type TreeViewCancelEventHandler = delegate of obj * TreeViewCancelEventArgs -> unit
Public Delegate Sub TreeViewCancelEventHandler(sender As Object, e As TreeViewCancelEventArgs)
Paramètres
- sender
- Object
Source de l'événement.
TreeViewCancelEventArgs qui contient les données d’événement.
Exemples
L’exemple suivant montre comment modifier l’état de réduction d’un TreeView afin que tous les nœuds vérifiés soient visibles. Tout d’abord, tous les nœuds sont réduits et un gestionnaire est ajouté à l’événement TreeView.BeforeExpand . Ensuite, tous les nœuds sont développés. Le TreeView.BeforeExpand gestionnaire d’événements détermine si un nœud donné a des nœuds enfants qui sont vérifiés. Si un nœud n’a pas vérifié d’enfants, l’expansion est annulée pour ce nœud. Afin d’autoriser l’expansion normale du nœud lorsque l’utilisateur clique sur le signe plus en regard d’un nœud, le TreeView.BeforeExpand gestionnaire d’événements est ensuite supprimé.
Ce comportement peut également être implémenté en gérant l’événement TreeView.BeforeCollapse , comme illustré dans l’exemple de cette rubrique.
#using <System.dll>
#using <System.Windows.Forms.dll>
#using <System.Drawing.dll>
using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
public ref class Form1: public Form
{
private:
TreeView^ treeView1;
Button^ showCheckedNodesButton;
TreeViewCancelEventHandler^ checkForCheckedChildren;
public:
Form1()
{
treeView1 = gcnew TreeView;
showCheckedNodesButton = gcnew Button;
checkForCheckedChildren = gcnew TreeViewCancelEventHandler( this, &Form1::CheckForCheckedChildrenHandler );
this->SuspendLayout();
// Initialize treeView1.
treeView1->Location = Point(0,25);
treeView1->Size = System::Drawing::Size( 292, 248 );
treeView1->Anchor = static_cast<AnchorStyles>(AnchorStyles::Top | AnchorStyles::Left | AnchorStyles::Bottom | AnchorStyles::Right);
treeView1->CheckBoxes = true;
// Add nodes to treeView1.
TreeNode^ node;
for ( int x = 0; x < 3; ++x )
{
// Add a root node.
node = treeView1->Nodes->Add( String::Format( "Node{0}", x * 4 ) );
for ( int y = 1; y < 4; ++y )
{
// Add a node as a child of the previously added node.
node = node->Nodes->Add( String::Format( "Node{0}", x * 4 + y ) );
}
}
// Set the checked state of one of the nodes to
// demonstrate the showCheckedNodesButton button behavior.
treeView1->Nodes[ 1 ]->Nodes[ 0 ]->Nodes[ 0 ]->Checked = true;
// Initialize showCheckedNodesButton.
showCheckedNodesButton->Size = System::Drawing::Size( 144, 24 );
showCheckedNodesButton->Text = "Show Checked Nodes";
showCheckedNodesButton->Click += gcnew EventHandler( this, &Form1::showCheckedNodesButton_Click );
// Initialize the form.
this->ClientSize = System::Drawing::Size( 292, 273 );
array<Control^>^temp0 = {showCheckedNodesButton,treeView1};
this->Controls->AddRange( temp0 );
this->ResumeLayout( false );
}
private:
void showCheckedNodesButton_Click( Object^ /*sender*/, EventArgs^ /*e*/ )
{
// Disable redrawing of treeView1 to prevent flickering
// while changes are made.
treeView1->BeginUpdate();
// Collapse all nodes of treeView1.
treeView1->CollapseAll();
// Add the checkForCheckedChildren event handler to the BeforeExpand event.
treeView1->BeforeExpand += checkForCheckedChildren;
// Expand all nodes of treeView1. Nodes without checked children are
// prevented from expanding by the checkForCheckedChildren event handler.
treeView1->ExpandAll();
// Remove the checkForCheckedChildren event handler from the BeforeExpand
// event so manual node expansion will work correctly.
treeView1->BeforeExpand -= checkForCheckedChildren;
// Enable redrawing of treeView1.
treeView1->EndUpdate();
}
// Prevent expansion of a node that does not have any checked child nodes.
void CheckForCheckedChildrenHandler( Object^ /*sender*/, TreeViewCancelEventArgs^ e )
{
if ( !HasCheckedChildNodes( e->Node ) )
e->Cancel = true;
}
// Returns a value indicating whether the specified
// TreeNode has checked child nodes.
bool HasCheckedChildNodes( TreeNode^ node )
{
if ( node->Nodes->Count == 0 )
return false;
System::Collections::IEnumerator^ myEnum = node->Nodes->GetEnumerator();
while ( myEnum->MoveNext() )
{
TreeNode^ childNode = safe_cast<TreeNode^>(myEnum->Current);
if ( childNode->Checked )
return true;
// Recursively check the children of the current child node.
if ( HasCheckedChildNodes( childNode ) )
return true;
}
return false;
}
};
int main()
{
Application::Run( gcnew Form1 );
}
using System;
using System.Drawing;
using System.Windows.Forms;
public class Form1 : Form
{
private TreeView treeView1;
private Button showCheckedNodesButton;
private TreeViewCancelEventHandler checkForCheckedChildren;
public Form1()
{
treeView1 = new TreeView();
showCheckedNodesButton = new Button();
checkForCheckedChildren =
new TreeViewCancelEventHandler(CheckForCheckedChildrenHandler);
this.SuspendLayout();
// Initialize treeView1.
treeView1.Location = new Point(0, 25);
treeView1.Size = new Size(292, 248);
treeView1.Anchor = AnchorStyles.Top | AnchorStyles.Left |
AnchorStyles.Bottom | AnchorStyles.Right;
treeView1.CheckBoxes = true;
// Add nodes to treeView1.
TreeNode node;
for (int x = 0; x < 3; ++x)
{
// Add a root node.
node = treeView1.Nodes.Add(String.Format("Node{0}", x*4));
for (int y = 1; y < 4; ++y)
{
// Add a node as a child of the previously added node.
node = node.Nodes.Add(String.Format("Node{0}", x*4 + y));
}
}
// Set the checked state of one of the nodes to
// demonstrate the showCheckedNodesButton button behavior.
treeView1.Nodes[1].Nodes[0].Nodes[0].Checked = true;
// Initialize showCheckedNodesButton.
showCheckedNodesButton.Size = new Size(144, 24);
showCheckedNodesButton.Text = "Show Checked Nodes";
showCheckedNodesButton.Click +=
new EventHandler(showCheckedNodesButton_Click);
// Initialize the form.
this.ClientSize = new Size(292, 273);
this.Controls.AddRange(new Control[]
{ showCheckedNodesButton, treeView1 } );
this.ResumeLayout(false);
}
[STAThreadAttribute()]
static void Main()
{
Application.Run(new Form1());
}
private void showCheckedNodesButton_Click(object sender, EventArgs e)
{
// Disable redrawing of treeView1 to prevent flickering
// while changes are made.
treeView1.BeginUpdate();
// Collapse all nodes of treeView1.
treeView1.CollapseAll();
// Add the checkForCheckedChildren event handler to the BeforeExpand event.
treeView1.BeforeExpand += checkForCheckedChildren;
// Expand all nodes of treeView1. Nodes without checked children are
// prevented from expanding by the checkForCheckedChildren event handler.
treeView1.ExpandAll();
// Remove the checkForCheckedChildren event handler from the BeforeExpand
// event so manual node expansion will work correctly.
treeView1.BeforeExpand -= checkForCheckedChildren;
// Enable redrawing of treeView1.
treeView1.EndUpdate();
}
// Prevent expansion of a node that does not have any checked child nodes.
private void CheckForCheckedChildrenHandler(object sender,
TreeViewCancelEventArgs e)
{
if (!HasCheckedChildNodes(e.Node)) e.Cancel = true;
}
// Returns a value indicating whether the specified
// TreeNode has checked child nodes.
private bool HasCheckedChildNodes(TreeNode node)
{
if (node.Nodes.Count == 0) return false;
foreach (TreeNode childNode in node.Nodes)
{
if (childNode.Checked) return true;
// Recursively check the children of the current child node.
if (HasCheckedChildNodes(childNode)) return true;
}
return false;
}
}
Imports System.Drawing
Imports System.Windows.Forms
Public Class Form1
Inherits Form
Private treeView1 As TreeView
Private showCheckedNodesButton As Button
Public Sub New()
treeView1 = New TreeView
showCheckedNodesButton = New Button
Me.SuspendLayout()
' Initialize treeView1.
treeView1.Location = New Point(0, 25)
treeView1.Size = New Size(292, 248)
treeView1.Anchor = AnchorStyles.Top Or AnchorStyles.Left Or AnchorStyles.Bottom Or AnchorStyles.Right
treeView1.CheckBoxes = True
' Add nodes to treeView1.
Dim node As TreeNode
Dim x As Integer
For x = 0 To 3
' Add a root node.
node = treeView1.Nodes.Add(String.Format("Node{0}", x * 4))
Dim y As Integer
For y = 1 To 4
' Add a node as a child of the previously added node.
node = node.Nodes.Add(String.Format("Node{0}", x * 4 + y))
Next y
Next x
' Set the checked state of one of the nodes to
' demonstrate the showCheckedNodesButton button behavior.
treeView1.Nodes(1).Nodes(0).Nodes(0).Checked = True
' Initialize showCheckedNodesButton.
showCheckedNodesButton.Size = New Size(144, 24)
showCheckedNodesButton.Text = "Show Checked Nodes"
AddHandler showCheckedNodesButton.Click, AddressOf showCheckedNodesButton_Click
' Initialize the form.
Me.ClientSize = New Size(292, 273)
Me.Controls.AddRange(New Control() {showCheckedNodesButton, treeView1})
Me.ResumeLayout(False)
End Sub
<STAThreadAttribute()> _
Shared Sub Main()
Application.Run(New Form1)
End Sub
Private Sub showCheckedNodesButton_Click(ByVal sender As Object, ByVal e As EventArgs)
' Disable redrawing of treeView1 to prevent flickering
' while changes are made.
treeView1.BeginUpdate()
' Collapse all nodes of treeView1.
treeView1.CollapseAll()
' Add the CheckForCheckedChildren event handler to the BeforeExpand event.
AddHandler treeView1.BeforeExpand, AddressOf CheckForCheckedChildren
' Expand all nodes of treeView1. Nodes without checked children are
' prevented from expanding by the checkForCheckedChildren event handler.
treeView1.ExpandAll()
' Remove the checkForCheckedChildren event handler from the BeforeExpand
' event so manual node expansion will work correctly.
RemoveHandler treeView1.BeforeExpand, AddressOf CheckForCheckedChildren
' Enable redrawing of treeView1.
treeView1.EndUpdate()
End Sub
' Prevent expansion of a node that does not have any checked child nodes.
Private Sub CheckForCheckedChildren(ByVal sender As Object, ByVal e As TreeViewCancelEventArgs)
If Not HasCheckedChildNodes(e.Node) Then
e.Cancel = True
End If
End Sub
' Returns a value indicating whether the specified
' TreeNode has checked child nodes.
Private Function HasCheckedChildNodes(ByVal node As TreeNode) As Boolean
If node.Nodes.Count = 0 Then
Return False
End If
Dim childNode As TreeNode
For Each childNode In node.Nodes
If childNode.Checked Then
Return True
End If
' Recursively check the children of the current child node.
If HasCheckedChildNodes(childNode) Then
Return True
End If
Next childNode
Return False
End Function 'HasCheckedChildNodes
End Class
Remarques
Lorsque vous créez un délégué TreeViewCancelEventArgs, vous identifiez la méthode qui gérera l'événement. Pour associer l'événement au gestionnaire d'événements, ajoutez une instance du délégué à l'événement. Le gestionnaire d'événements est appelé chaque fois qu'un événement se produit, sauf si vous supprimez le délégué. Pour plus d’informations sur les délégués de gestionnaires d’événements, consultez Gestion et déclenchement d’événements.
Méthodes d’extension
GetMethodInfo(Delegate) |
Obtient un objet qui représente la méthode représentée par le délégué spécifié. |