Vector3D.DotProduct(Vector3D, Vector3D) Méthode
Définition
Important
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Calcule le produit scalaire de deux structures Vector3D.
public:
static double DotProduct(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static double DotProduct (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member DotProduct : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> double
Public Shared Function DotProduct (vector1 As Vector3D, vector2 As Vector3D) As Double
Paramètres
Retours
Produit scalaire de vector1
et vector2
.
Exemples
L’exemple suivant montre comment calculer le produit de point de deux Vector3D structures.
// Calculates the Dot Product of two Vectors.
// Declaring vector1 and initializing x,y,z values
Vector3D vector1 = new Vector3D(20, 30, 40);
// Declaring vector2 without initializing x,y,z values
Vector3D vector2 = new Vector3D();
// A Double to hold the result of the operation
Double dotProduct;
// Assigning values to vector2
vector2.X = 45;
vector2.Y = 70;
vector2.Z = 80;
// Calculating the dot product of vector1 and vector2
dotProduct = Vector3D.DotProduct(vector1, vector2);
// vectorResult is equal to (6200)
' Calculates the Dot Product of two Vectors.
' Declaring vector1 and initializing x,y,z values
Dim vector1 As New Vector3D(20, 30, 40)
' Declaring vector2 without initializing x,y,z values
Dim vector2 As New Vector3D()
' A Double to hold the result of the operation
Dim dotProduct As Double
' Assigning values to vector2
vector2.X = 45
vector2.Y = 70
vector2.Z = 80
' Calculating the dot product of vector1 and vector2
dotProduct = Vector3D.DotProduct(vector1, vector2)
' vectorResult is equal to (6200)