Notifications de garbage collection

Il existe des cas où une opération garbage collection complète (c’est-à-dire, une opération garbage collection de génération 2) par le CLR peut avoir des effets néfastes sur les performances. Ce problème peut se poser en particulier avec les serveurs qui traitent de gros volumes de requêtes ; dans ce cas, un long nettoyage de la mémoire peut entraîner un dépassement du délai de traitement de la requête. Pour éviter qu'une collecte complète ne se produise pendant une période critique, vous pouvez être informé de l'approche d'un long nettoyage de la mémoire et prendre alors des mesures pour rediriger la charge de travail vers une autre instance de serveur. Vous pouvez également déclencher vous-même une collection, sous réserve que l’instance de serveur actuelle n’a pas besoin de traiter de requêtes.

La méthode RegisterForFullGCNotification permet de déclencher une notification lorsque le runtime détecte qu’un garbage collection complet est sur le point de se produire. Cette notification est divisée en deux parties : lorsqu’un garbage collection complet est imminent et lorsque le garbage collection complet est terminé.

Avertissement

Lorsque l’élément de configuration <gcConcurrent> est activé, WaitForFullGCComplete peut retourner NotApplicableGCNotificationStatus si le GC complet a été effectué en tant que GC en arrière-plan.

Pour déterminer quand une notification a été levée, utilisez les méthodes WaitForFullGCApproach et WaitForFullGCComplete. En général, vous utilisez ces méthodes dans une boucle while pour obtenir en permanence une énumération GCNotificationStatus qui indique l’état de la notification. Si cette valeur est égale à Succeeded, vous pouvez procéder comme suit :

  • En réponse à une notification obtenue avec la méthode WaitForFullGCApproach, vous pouvez rediriger la charge de travail et éventuellement déclencher vous-même une collection.

  • En réponse à une notification obtenue avec la méthode WaitForFullGCComplete, vous pouvez rendre l’instance de serveur actuelle disponible pour traiter à nouveau les requêtes. Vous pouvez également rassembler des informations. Par exemple, vous pouvez utiliser la méthode CollectionCount pour enregistrer le nombre de collections.

Les méthodes WaitForFullGCApproach et WaitForFullGCComplete sont conçues pour fonctionner ensemble. Le fait d’utiliser l’une sans l’autre peut produire des résultats indéterminés.

Garbage collection complet

Le runtime génère un garbage collection complet lorsque l’un des scénarios suivants est vrai :

  • Une quantité suffisante de mémoire a été promue au niveau génération 2 pour entraîner le garbage collection de génération 2 suivant.

  • Une quantité suffisante de mémoire a été promue dans le tas d’objets volumineux pour entraîner le garbage collection de génération 2 suivant.

  • Une collection de génération 1 passe à une collection de génération 2 en raison d’autres facteurs.

Les seuils que vous spécifiez dans la méthode RegisterForFullGCNotification s’appliquent aux deux premiers scénarios. Toutefois, dans le premier scénario, vous ne recevrez pas toujours la notification en temps proportionnel aux valeurs de seuil que vous spécifiez, pour deux raisons :

  • Le runtime ne vérifie pas chaque allocation de petit objet (pour des raisons de performances).

  • Seules les collections de génération 1 promeuvent de la mémoire au niveau génération 2.

Le troisième scénario contribue également à l’incertitude sur la réception de la notification. Bien que cela ne soit pas garanti, cela peut constituer un moyen utile pour atténuer les effets d’un garbage collection complet intempestif en redirigeant les requêtes durant ce laps de temps ou en déclenchant vous-même la collection lorsque cela est approprié.

Paramètres de seuil de notification

La méthode RegisterForFullGCNotification possède deux paramètres pour spécifier les valeurs de seuil des objets de génération 2 et le tas d’objets volumineux. Lorsque ces valeurs sont atteintes, une notification de garbage collection doit être déclenchée. Le tableau suivant décrit ces paramètres.

Paramètre Description
maxGenerationThreshold Nombre entre 1 et 99 qui spécifie le moment auquel la notification doit être émise selon les objets promus dans la génération 2.
largeObjectHeapThreshold Nombre entre 1 et 99 qui spécifie le moment auquel la notification doit être émise selon les objets alloués dans le tas d’objets volumineux.

Si vous spécifiez une valeur trop élevée, il est très probable que vous receviez une notification, mais la période d’attente pourrait être trop longue avant que le runtime ne déclenche une collection. Si vous déclenchez vous-même une collection, vous pourriez récupérer plus d’objets que si le runtime provoque la collection.

Si vous spécifiez une valeur trop faible, le runtime peut déclencher la collection avant que vous n’ayez eu le temps d’être averti.

Exemple

Description

Dans l’exemple suivant, un groupe de serveurs traitent des requêtes web entrantes. Pour simuler la charge de travail de traitement des requêtes, des tableaux d’octets sont ajoutés à une collection List<T>. Chaque serveur s’inscrit pour une notification de garbage collection, puis démarre un thread sur la méthode utilisateur WaitForFullGCProc afin de surveiller en permanence l’énumération GCNotificationStatus retournée par les méthodes WaitForFullGCApproach et WaitForFullGCComplete.

Les méthodes WaitForFullGCApproach et WaitForFullGCComplete appellent leurs méthodes utilisateur de gestion des événements respectives lorsqu’une notification est levée :

  • OnFullGCApproachNotify

    Cette méthode appelle la méthode utilisateur RedirectRequests, qui indique au serveur de mise en file d’attente des requêtes d’interrompre l’envoi de requêtes au serveur. Cela est simulé en définissant la variable de niveau classe bAllocate sur false afin qu’aucun autre objet ne soit alloué.

    Ensuite, la méthode utilisateur FinishExistingRequests est appelée pour terminer le traitement des requêtes serveur en attente. Cela est simulé en supprimant la collection List<T>.

    Enfin, un garbage collection est déclenché car la charge de travail est faible.

  • OnFullGCCompleteNotify

    Cette méthode appelle la méthode utilisateur AcceptRequests pour reprendre l’acceptation des requêtes, car le serveur n’est plus susceptible d’être soumis à un garbage collection complet. Cette action est simulée en définissant la variable bAllocate sur true afin que l’ajout d’objets à la collection List<T> puisse reprendre.

Le code suivant contient la méthode Main de l’exemple.

using namespace System;
using namespace System::Collections::Generic;
using namespace System::Threading;

namespace GCNotify
{
    ref class Program
    {
    private:
        // Variable for continual checking in the
        // While loop in the WaitForFullGCProc method.
        static bool checkForNotify = false;

        // Variable for suspending work
        // (such servicing allocated server requests)
        // after a notification is received and then
        // resuming allocation after inducing a garbage collection.
        static bool bAllocate = false;

        // Variable for ending the example.
        static bool finalExit = false;

        // Collection for objects that
        // simulate the server request workload.
        static List<array<Byte>^>^ load = gcnew List<array<Byte>^>();


    public:
        static void Main()
        {
            try
            {
                // Register for a notification.
                GC::RegisterForFullGCNotification(10, 10);
                Console::WriteLine("Registered for GC notification.");

                checkForNotify = true;
                bAllocate = true;

                // Start a thread using WaitForFullGCProc.
                Thread^ thWaitForFullGC = gcnew Thread(gcnew ThreadStart(&WaitForFullGCProc));
                thWaitForFullGC->Start();

                // While the thread is checking for notifications in
                // WaitForFullGCProc, create objects to simulate a server workload.
                try
                {
                    int lastCollCount = 0;
                    int newCollCount = 0;


                    while (true)
                    {
                        if (bAllocate)
                        {
                            load->Add(gcnew array<Byte>(1000));
                            newCollCount = GC::CollectionCount(2);
                            if (newCollCount != lastCollCount)
                            {
                                // Show collection count when it increases:
                                Console::WriteLine("Gen 2 collection count: {0}", GC::CollectionCount(2).ToString());
                                lastCollCount = newCollCount;
                            }

                            // For ending the example (arbitrary).
                            if (newCollCount == 500)
                            {
                                finalExit = true;
                                checkForNotify = false;
                                break;
                            }
                        }
                    }

                }
                catch (OutOfMemoryException^)
                {
                    Console::WriteLine("Out of memory.");
                }


                finalExit = true;
                checkForNotify = false;
                GC::CancelFullGCNotification();

            }
            catch (InvalidOperationException^ invalidOp)
            {

                Console::WriteLine("GC Notifications are not supported while concurrent GC is enabled.\n"
                    + invalidOp->Message);
            }
        }

    public:
        static void OnFullGCApproachNotify()
        {
            Console::WriteLine("Redirecting requests.");

            // Method that tells the request queuing
            // server to not direct requests to this server.
            RedirectRequests();

            // Method that provides time to
            // finish processing pending requests.
            FinishExistingRequests();

            // This is a good time to induce a GC collection
            // because the runtime will induce a full GC soon.
            // To be very careful, you can check precede with a
            // check of the GC.GCCollectionCount to make sure
            // a full GC did not already occur since last notified.
            GC::Collect();
            Console::WriteLine("Induced a collection.");

        }


    public:
        static void OnFullGCCompleteEndNotify()
        {
            // Method that informs the request queuing server
            // that this server is ready to accept requests again.
            AcceptRequests();
            Console::WriteLine("Accepting requests again.");
        }

    public:
        static void WaitForFullGCProc()
        {
            while (true)
            {
                // CheckForNotify is set to true and false in Main.
                while (checkForNotify)
                {
                    // Check for a notification of an approaching collection.
                    GCNotificationStatus s = GC::WaitForFullGCApproach();
                    if (s == GCNotificationStatus::Succeeded)
                    {
                        Console::WriteLine("GC Notification raised.");
                        OnFullGCApproachNotify();
                    }
                    else if (s == GCNotificationStatus::Canceled)
                    {
                        Console::WriteLine("GC Notification cancelled.");
                        break;
                    }
                    else
                    {
                        // This can occur if a timeout period
                        // is specified for WaitForFullGCApproach(Timeout)
                        // or WaitForFullGCComplete(Timeout)
                        // and the time out period has elapsed.
                        Console::WriteLine("GC Notification not applicable.");
                        break;
                    }

                    // Check for a notification of a completed collection.
                    s = GC::WaitForFullGCComplete();
                    if (s == GCNotificationStatus::Succeeded)
                    {
                        Console::WriteLine("GC Notification raised.");
                        OnFullGCCompleteEndNotify();
                    }
                    else if (s == GCNotificationStatus::Canceled)
                    {
                        Console::WriteLine("GC Notification cancelled.");
                        break;
                    }
                    else
                    {
                        // Could be a time out.
                        Console::WriteLine("GC Notification not applicable.");
                        break;
                    }
                }


                Thread::Sleep(500);
                // FinalExit is set to true right before
                // the main thread cancelled notification.
                if (finalExit)
                {
                    break;
                }
            }
        }

    private:
        static void RedirectRequests()
        {
            // Code that sends requests
            // to other servers.

            // Suspend work.
            bAllocate = false;

        }

        static void FinishExistingRequests()
        {
            // Code that waits a period of time
            // for pending requests to finish.

            // Clear the simulated workload.
            load->Clear();

        }

        static void AcceptRequests()
        {
            // Code that resumes processing
            // requests on this server.

            // Resume work.
            bAllocate = true;
        }
    };
}

int main()
{
    GCNotify::Program::Main();
}
public static void Main(string[] args)
{
    try
    {
        // Register for a notification.
        GC.RegisterForFullGCNotification(10, 10);
        Console.WriteLine("Registered for GC notification.");

        checkForNotify = true;
        bAllocate = true;

        // Start a thread using WaitForFullGCProc.
        Thread thWaitForFullGC = new Thread(new ThreadStart(WaitForFullGCProc));
        thWaitForFullGC.Start();

        // While the thread is checking for notifications in
        // WaitForFullGCProc, create objects to simulate a server workload.
        try
        {

            int lastCollCount = 0;
            int newCollCount = 0;

            while (true)
            {
                if (bAllocate)
                {
                    load.Add(new byte[1000]);
                    newCollCount = GC.CollectionCount(2);
                    if (newCollCount != lastCollCount)
                    {
                        // Show collection count when it increases:
                        Console.WriteLine("Gen 2 collection count: {0}", GC.CollectionCount(2).ToString());
                        lastCollCount = newCollCount;
                    }

                    // For ending the example (arbitrary).
                    if (newCollCount == 500)
                    {
                        finalExit = true;
                        checkForNotify = false;
                        break;
                    }
                }
            }
        }
        catch (OutOfMemoryException)
        {
            Console.WriteLine("Out of memory.");
        }

        finalExit = true;
        checkForNotify = false;
        GC.CancelFullGCNotification();
    }
    catch (InvalidOperationException invalidOp)
    {

        Console.WriteLine("GC Notifications are not supported while concurrent GC is enabled.\n"
            + invalidOp.Message);
    }
}
Imports System.Collections.Generic
Imports System.Threading

Class Program
    ' Variables for continual checking in the
    ' While loop in the WaitForFullGcProc method.
    Private Shared checkForNotify As Boolean = False

    ' Variable for suspending work
    ' (such as servicing allocated server requests)
    ' after a notification is received and then
    ' resuming allocation after inducing a garbage collection.
    Private Shared bAllocate As Boolean = False

    ' Variable for ending the example.
    Private Shared finalExit As Boolean = False

    ' Collection for objects that
    ' simulate the server request workload.
    Private Shared load As New List(Of Byte())


    Public Shared Sub Main(ByVal args() As String)
        Try
            ' Register for a notification.
            GC.RegisterForFullGCNotification(10, 10)
            Console.WriteLine("Registered for GC notification.")

            bAllocate = True
            checkForNotify = True

            ' Start a thread using WaitForFullGCProc.
            Dim thWaitForFullGC As Thread = _
                New Thread(New ThreadStart(AddressOf WaitForFullGCProc))
            thWaitForFullGC.Start()

            ' While the thread is checking for notifications in
            ' WaitForFullGCProc, create objects to simulate a server workload.
            Try
                Dim lastCollCount As Integer = 0
                Dim newCollCount As Integer = 0


                While (True)
                    If bAllocate = True Then

                        load.Add(New Byte(1000) {})
                        newCollCount = GC.CollectionCount(2)
                        If (newCollCount <> lastCollCount) Then
                            ' Show collection count when it increases:
                            Console.WriteLine("Gen 2 collection count: {0}", _
                                              GC.CollectionCount(2).ToString)
                            lastCollCount = newCollCount
                        End If

                        ' For ending the example (arbitrary).
                        If newCollCount = 500 Then
                            finalExit = True
                            checkForNotify = False
                            bAllocate = False
                            Exit While
                        End If

                    End If
                End While

            Catch outofMem As OutOfMemoryException
                Console.WriteLine("Out of memory.")
            End Try

            finalExit = True
            checkForNotify = False
            GC.CancelFullGCNotification()

        Catch invalidOp As InvalidOperationException
            Console.WriteLine("GC Notifications are not supported while concurrent GC is enabled." _
                              & vbLf & invalidOp.Message)
        End Try
    End Sub

    Public Shared Sub OnFullGCApproachNotify()
        Console.WriteLine("Redirecting requests.")

        ' Method that tells the request queuing
        ' server to not direct requests to this server.
        RedirectRequests()

        ' Method that provides time to
        ' finish processing pending requests.
        FinishExistingRequests()

        ' This is a good time to induce a GC collection
        ' because the runtime will induce a ful GC soon.
        ' To be very careful, you can check precede with a
        ' check of the GC.GCCollectionCount to make sure
        ' a full GC did not already occur since last notified.
        GC.Collect()
        Console.WriteLine("Induced a collection.")
    End Sub

    Public Shared Sub OnFullGCCompleteEndNotify()
        ' Method that informs the request queuing server
        ' that this server is ready to accept requests again.
        AcceptRequests()
        Console.WriteLine("Accepting requests again.")
    End Sub

    Public Shared Sub WaitForFullGCProc()

        While True
            ' CheckForNotify is set to true and false in Main.

            While checkForNotify
                ' Check for a notification of an approaching collection.
                Dim s As GCNotificationStatus = GC.WaitForFullGCApproach
                If (s = GCNotificationStatus.Succeeded) Then
                    Console.WriteLine("GC Notification raised.")
                    OnFullGCApproachNotify()
                ElseIf (s = GCNotificationStatus.Canceled) Then
                    Console.WriteLine("GC Notification cancelled.")
                    Exit While
                Else
                    ' This can occur if a timeout period
                    ' is specified for WaitForFullGCApproach(Timeout)
                    ' or WaitForFullGCComplete(Timeout)
                    ' and the time out period has elapsed.
                    Console.WriteLine("GC Notification not applicable.")
                    Exit While
                End If

                ' Check for a notification of a completed collection.
                s = GC.WaitForFullGCComplete
                If (s = GCNotificationStatus.Succeeded) Then
                    Console.WriteLine("GC Notification raised.")
                    OnFullGCCompleteEndNotify()
                ElseIf (s = GCNotificationStatus.Canceled) Then
                    Console.WriteLine("GC Notification cancelled.")
                    Exit While
                Else
                    ' Could be a time out.
                    Console.WriteLine("GC Notification not applicable.")
                    Exit While
                End If

            End While
            Thread.Sleep(500)
            ' FinalExit is set to true right before
            ' the main thread cancelled notification.
            If finalExit Then
                Exit While
            End If

        End While
    End Sub

    Private Shared Sub RedirectRequests()
        ' Code that sends requests
        ' to other servers.

        ' Suspend work.
        bAllocate = False
    End Sub

    Private Shared Sub FinishExistingRequests()
        ' Code that waits a period of time
        ' for pending requests to finish.

        ' Clear the simulated workload.
        load.Clear()

    End Sub

    Private Shared Sub AcceptRequests()
        ' Code that resumes processing
        ' requests on this server.

        ' Resume work.
        bAllocate = True
    End Sub
End Class

Le code suivant contient la méthode utilisateur WaitForFullGCProc, qui contient une boucle continue while pour vérifier les notifications de garbage collection.

public:
    static void WaitForFullGCProc()
    {
        while (true)
        {
            // CheckForNotify is set to true and false in Main.
            while (checkForNotify)
            {
                // Check for a notification of an approaching collection.
                GCNotificationStatus s = GC::WaitForFullGCApproach();
                if (s == GCNotificationStatus::Succeeded)
                {
                    Console::WriteLine("GC Notification raised.");
                    OnFullGCApproachNotify();
                }
                else if (s == GCNotificationStatus::Canceled)
                {
                    Console::WriteLine("GC Notification cancelled.");
                    break;
                }
                else
                {
                    // This can occur if a timeout period
                    // is specified for WaitForFullGCApproach(Timeout)
                    // or WaitForFullGCComplete(Timeout)
                    // and the time out period has elapsed.
                    Console::WriteLine("GC Notification not applicable.");
                    break;
                }

                // Check for a notification of a completed collection.
                s = GC::WaitForFullGCComplete();
                if (s == GCNotificationStatus::Succeeded)
                {
                    Console::WriteLine("GC Notification raised.");
                    OnFullGCCompleteEndNotify();
                }
                else if (s == GCNotificationStatus::Canceled)
                {
                    Console::WriteLine("GC Notification cancelled.");
                    break;
                }
                else
                {
                    // Could be a time out.
                    Console::WriteLine("GC Notification not applicable.");
                    break;
                }
            }


            Thread::Sleep(500);
            // FinalExit is set to true right before
            // the main thread cancelled notification.
            if (finalExit)
            {
                break;
            }
        }
    }
public static void WaitForFullGCProc()
{
    while (true)
    {
        // CheckForNotify is set to true and false in Main.
        while (checkForNotify)
        {
            // Check for a notification of an approaching collection.
            GCNotificationStatus s = GC.WaitForFullGCApproach();
            if (s == GCNotificationStatus.Succeeded)
            {
                Console.WriteLine("GC Notification raised.");
                OnFullGCApproachNotify();
            }
            else if (s == GCNotificationStatus.Canceled)
            {
                Console.WriteLine("GC Notification cancelled.");
                break;
            }
            else
            {
                // This can occur if a timeout period
                // is specified for WaitForFullGCApproach(Timeout)
                // or WaitForFullGCComplete(Timeout)
                // and the time out period has elapsed.
                Console.WriteLine("GC Notification not applicable.");
                break;
            }

            // Check for a notification of a completed collection.
            GCNotificationStatus status = GC.WaitForFullGCComplete();
            if (status == GCNotificationStatus.Succeeded)
            {
                Console.WriteLine("GC Notification raised.");
                OnFullGCCompleteEndNotify();
            }
            else if (status == GCNotificationStatus.Canceled)
            {
                Console.WriteLine("GC Notification cancelled.");
                break;
            }
            else
            {
                // Could be a time out.
                Console.WriteLine("GC Notification not applicable.");
                break;
            }
        }

        Thread.Sleep(500);
        // FinalExit is set to true right before
        // the main thread cancelled notification.
        if (finalExit)
        {
            break;
        }
    }
}
Public Shared Sub WaitForFullGCProc()

    While True
        ' CheckForNotify is set to true and false in Main.

        While checkForNotify
            ' Check for a notification of an approaching collection.
            Dim s As GCNotificationStatus = GC.WaitForFullGCApproach
            If (s = GCNotificationStatus.Succeeded) Then
                Console.WriteLine("GC Notification raised.")
                OnFullGCApproachNotify()
            ElseIf (s = GCNotificationStatus.Canceled) Then
                Console.WriteLine("GC Notification cancelled.")
                Exit While
            Else
                ' This can occur if a timeout period
                ' is specified for WaitForFullGCApproach(Timeout)
                ' or WaitForFullGCComplete(Timeout)
                ' and the time out period has elapsed.
                Console.WriteLine("GC Notification not applicable.")
                Exit While
            End If

            ' Check for a notification of a completed collection.
            s = GC.WaitForFullGCComplete
            If (s = GCNotificationStatus.Succeeded) Then
                Console.WriteLine("GC Notification raised.")
                OnFullGCCompleteEndNotify()
            ElseIf (s = GCNotificationStatus.Canceled) Then
                Console.WriteLine("GC Notification cancelled.")
                Exit While
            Else
                ' Could be a time out.
                Console.WriteLine("GC Notification not applicable.")
                Exit While
            End If

        End While
        Thread.Sleep(500)
        ' FinalExit is set to true right before
        ' the main thread cancelled notification.
        If finalExit Then
            Exit While
        End If

    End While
End Sub

Le code suivant contient la méthode OnFullGCApproachNotify telle qu’elle est appelée à partir de la

MéthodeWaitForFullGCProc .

public:
    static void OnFullGCApproachNotify()
    {
        Console::WriteLine("Redirecting requests.");

        // Method that tells the request queuing
        // server to not direct requests to this server.
        RedirectRequests();

        // Method that provides time to
        // finish processing pending requests.
        FinishExistingRequests();

        // This is a good time to induce a GC collection
        // because the runtime will induce a full GC soon.
        // To be very careful, you can check precede with a
        // check of the GC.GCCollectionCount to make sure
        // a full GC did not already occur since last notified.
        GC::Collect();
        Console::WriteLine("Induced a collection.");

    }
public static void OnFullGCApproachNotify()
{

    Console.WriteLine("Redirecting requests.");

    // Method that tells the request queuing
    // server to not direct requests to this server.
    RedirectRequests();

    // Method that provides time to
    // finish processing pending requests.
    FinishExistingRequests();

    // This is a good time to induce a GC collection
    // because the runtime will induce a full GC soon.
    // To be very careful, you can check precede with a
    // check of the GC.GCCollectionCount to make sure
    // a full GC did not already occur since last notified.
    GC.Collect();
    Console.WriteLine("Induced a collection.");
}
Public Shared Sub OnFullGCApproachNotify()
    Console.WriteLine("Redirecting requests.")

    ' Method that tells the request queuing
    ' server to not direct requests to this server.
    RedirectRequests()

    ' Method that provides time to
    ' finish processing pending requests.
    FinishExistingRequests()

    ' This is a good time to induce a GC collection
    ' because the runtime will induce a ful GC soon.
    ' To be very careful, you can check precede with a
    ' check of the GC.GCCollectionCount to make sure
    ' a full GC did not already occur since last notified.
    GC.Collect()
    Console.WriteLine("Induced a collection.")
End Sub

Le code suivant contient la méthode OnFullGCApproachComplete telle qu’elle est appelée à partir de la

MéthodeWaitForFullGCProc .

public:
    static void OnFullGCCompleteEndNotify()
    {
        // Method that informs the request queuing server
        // that this server is ready to accept requests again.
        AcceptRequests();
        Console::WriteLine("Accepting requests again.");
    }
public static void OnFullGCCompleteEndNotify()
{
    // Method that informs the request queuing server
    // that this server is ready to accept requests again.
    AcceptRequests();
    Console.WriteLine("Accepting requests again.");
}
Public Shared Sub OnFullGCCompleteEndNotify()
    ' Method that informs the request queuing server
    ' that this server is ready to accept requests again.
    AcceptRequests()
    Console.WriteLine("Accepting requests again.")
End Sub

Le code suivant contient les méthodes utilisateur qui sont appelées à partir des méthodes OnFullGCApproachNotify et OnFullGCCompleteNotify. Les méthodes utilisateur redirigent les requêtes, terminent les requêtes existantes, puis reprennent les requêtes après qu’un garbage collection a eu lieu.

private:
    static void RedirectRequests()
    {
        // Code that sends requests
        // to other servers.

        // Suspend work.
        bAllocate = false;

    }

    static void FinishExistingRequests()
    {
        // Code that waits a period of time
        // for pending requests to finish.

        // Clear the simulated workload.
        load->Clear();

    }

    static void AcceptRequests()
    {
        // Code that resumes processing
        // requests on this server.

        // Resume work.
        bAllocate = true;
    }
private static void RedirectRequests()
{
    // Code that sends requests
    // to other servers.

    // Suspend work.
    bAllocate = false;
}

private static void FinishExistingRequests()
{
    // Code that waits a period of time
    // for pending requests to finish.

    // Clear the simulated workload.
    load.Clear();
}

private static void AcceptRequests()
{
    // Code that resumes processing
    // requests on this server.

    // Resume work.
    bAllocate = true;
}
Private Shared Sub RedirectRequests()
    ' Code that sends requests
    ' to other servers.

    ' Suspend work.
    bAllocate = False
End Sub

Private Shared Sub FinishExistingRequests()
    ' Code that waits a period of time
    ' for pending requests to finish.

    ' Clear the simulated workload.
    load.Clear()

End Sub

Private Shared Sub AcceptRequests()
    ' Code that resumes processing
    ' requests on this server.

    ' Resume work.
    bAllocate = True
End Sub

L’exemple de code complet est le suivant :

using namespace System;
using namespace System::Collections::Generic;
using namespace System::Threading;

namespace GCNotify
{
    ref class Program
    {
    private:
        // Variable for continual checking in the
        // While loop in the WaitForFullGCProc method.
        static bool checkForNotify = false;

        // Variable for suspending work
        // (such servicing allocated server requests)
        // after a notification is received and then
        // resuming allocation after inducing a garbage collection.
        static bool bAllocate = false;

        // Variable for ending the example.
        static bool finalExit = false;

        // Collection for objects that
        // simulate the server request workload.
        static List<array<Byte>^>^ load = gcnew List<array<Byte>^>();


    public:
        static void Main()
        {
            try
            {
                // Register for a notification.
                GC::RegisterForFullGCNotification(10, 10);
                Console::WriteLine("Registered for GC notification.");

                checkForNotify = true;
                bAllocate = true;

                // Start a thread using WaitForFullGCProc.
                Thread^ thWaitForFullGC = gcnew Thread(gcnew ThreadStart(&WaitForFullGCProc));
                thWaitForFullGC->Start();

                // While the thread is checking for notifications in
                // WaitForFullGCProc, create objects to simulate a server workload.
                try
                {
                    int lastCollCount = 0;
                    int newCollCount = 0;


                    while (true)
                    {
                        if (bAllocate)
                        {
                            load->Add(gcnew array<Byte>(1000));
                            newCollCount = GC::CollectionCount(2);
                            if (newCollCount != lastCollCount)
                            {
                                // Show collection count when it increases:
                                Console::WriteLine("Gen 2 collection count: {0}", GC::CollectionCount(2).ToString());
                                lastCollCount = newCollCount;
                            }

                            // For ending the example (arbitrary).
                            if (newCollCount == 500)
                            {
                                finalExit = true;
                                checkForNotify = false;
                                break;
                            }
                        }
                    }

                }
                catch (OutOfMemoryException^)
                {
                    Console::WriteLine("Out of memory.");
                }


                finalExit = true;
                checkForNotify = false;
                GC::CancelFullGCNotification();

            }
            catch (InvalidOperationException^ invalidOp)
            {

                Console::WriteLine("GC Notifications are not supported while concurrent GC is enabled.\n"
                    + invalidOp->Message);
            }
        }

    public:
        static void OnFullGCApproachNotify()
        {
            Console::WriteLine("Redirecting requests.");

            // Method that tells the request queuing
            // server to not direct requests to this server.
            RedirectRequests();

            // Method that provides time to
            // finish processing pending requests.
            FinishExistingRequests();

            // This is a good time to induce a GC collection
            // because the runtime will induce a full GC soon.
            // To be very careful, you can check precede with a
            // check of the GC.GCCollectionCount to make sure
            // a full GC did not already occur since last notified.
            GC::Collect();
            Console::WriteLine("Induced a collection.");

        }


    public:
        static void OnFullGCCompleteEndNotify()
        {
            // Method that informs the request queuing server
            // that this server is ready to accept requests again.
            AcceptRequests();
            Console::WriteLine("Accepting requests again.");
        }

    public:
        static void WaitForFullGCProc()
        {
            while (true)
            {
                // CheckForNotify is set to true and false in Main.
                while (checkForNotify)
                {
                    // Check for a notification of an approaching collection.
                    GCNotificationStatus s = GC::WaitForFullGCApproach();
                    if (s == GCNotificationStatus::Succeeded)
                    {
                        Console::WriteLine("GC Notification raised.");
                        OnFullGCApproachNotify();
                    }
                    else if (s == GCNotificationStatus::Canceled)
                    {
                        Console::WriteLine("GC Notification cancelled.");
                        break;
                    }
                    else
                    {
                        // This can occur if a timeout period
                        // is specified for WaitForFullGCApproach(Timeout)
                        // or WaitForFullGCComplete(Timeout)
                        // and the time out period has elapsed.
                        Console::WriteLine("GC Notification not applicable.");
                        break;
                    }

                    // Check for a notification of a completed collection.
                    s = GC::WaitForFullGCComplete();
                    if (s == GCNotificationStatus::Succeeded)
                    {
                        Console::WriteLine("GC Notification raised.");
                        OnFullGCCompleteEndNotify();
                    }
                    else if (s == GCNotificationStatus::Canceled)
                    {
                        Console::WriteLine("GC Notification cancelled.");
                        break;
                    }
                    else
                    {
                        // Could be a time out.
                        Console::WriteLine("GC Notification not applicable.");
                        break;
                    }
                }


                Thread::Sleep(500);
                // FinalExit is set to true right before
                // the main thread cancelled notification.
                if (finalExit)
                {
                    break;
                }
            }
        }

    private:
        static void RedirectRequests()
        {
            // Code that sends requests
            // to other servers.

            // Suspend work.
            bAllocate = false;

        }

        static void FinishExistingRequests()
        {
            // Code that waits a period of time
            // for pending requests to finish.

            // Clear the simulated workload.
            load->Clear();

        }

        static void AcceptRequests()
        {
            // Code that resumes processing
            // requests on this server.

            // Resume work.
            bAllocate = true;
        }
    };
}

int main()
{
    GCNotify::Program::Main();
}
using System;
using System.Collections.Generic;
using System.Threading;

namespace GCNotify
{
    class Program
    {
        // Variable for continual checking in the
        // While loop in the WaitForFullGCProc method.
        static bool checkForNotify = false;

        // Variable for suspending work
        // (such servicing allocated server requests)
        // after a notification is received and then
        // resuming allocation after inducing a garbage collection.
        static bool bAllocate = false;

        // Variable for ending the example.
        static bool finalExit = false;

        // Collection for objects that
        // simulate the server request workload.
        static List<byte[]> load = new List<byte[]>();

        public static void Main(string[] args)
        {
            try
            {
                // Register for a notification.
                GC.RegisterForFullGCNotification(10, 10);
                Console.WriteLine("Registered for GC notification.");

                checkForNotify = true;
                bAllocate = true;

                // Start a thread using WaitForFullGCProc.
                Thread thWaitForFullGC = new Thread(new ThreadStart(WaitForFullGCProc));
                thWaitForFullGC.Start();

                // While the thread is checking for notifications in
                // WaitForFullGCProc, create objects to simulate a server workload.
                try
                {

                    int lastCollCount = 0;
                    int newCollCount = 0;

                    while (true)
                    {
                        if (bAllocate)
                        {
                            load.Add(new byte[1000]);
                            newCollCount = GC.CollectionCount(2);
                            if (newCollCount != lastCollCount)
                            {
                                // Show collection count when it increases:
                                Console.WriteLine("Gen 2 collection count: {0}", GC.CollectionCount(2).ToString());
                                lastCollCount = newCollCount;
                            }

                            // For ending the example (arbitrary).
                            if (newCollCount == 500)
                            {
                                finalExit = true;
                                checkForNotify = false;
                                break;
                            }
                        }
                    }
                }
                catch (OutOfMemoryException)
                {
                    Console.WriteLine("Out of memory.");
                }

                finalExit = true;
                checkForNotify = false;
                GC.CancelFullGCNotification();
            }
            catch (InvalidOperationException invalidOp)
            {

                Console.WriteLine("GC Notifications are not supported while concurrent GC is enabled.\n"
                    + invalidOp.Message);
            }
        }

        public static void OnFullGCApproachNotify()
        {

            Console.WriteLine("Redirecting requests.");

            // Method that tells the request queuing
            // server to not direct requests to this server.
            RedirectRequests();

            // Method that provides time to
            // finish processing pending requests.
            FinishExistingRequests();

            // This is a good time to induce a GC collection
            // because the runtime will induce a full GC soon.
            // To be very careful, you can check precede with a
            // check of the GC.GCCollectionCount to make sure
            // a full GC did not already occur since last notified.
            GC.Collect();
            Console.WriteLine("Induced a collection.");
        }

        public static void OnFullGCCompleteEndNotify()
        {
            // Method that informs the request queuing server
            // that this server is ready to accept requests again.
            AcceptRequests();
            Console.WriteLine("Accepting requests again.");
        }

        public static void WaitForFullGCProc()
        {
            while (true)
            {
                // CheckForNotify is set to true and false in Main.
                while (checkForNotify)
                {
                    // Check for a notification of an approaching collection.
                    GCNotificationStatus s = GC.WaitForFullGCApproach();
                    if (s == GCNotificationStatus.Succeeded)
                    {
                        Console.WriteLine("GC Notification raised.");
                        OnFullGCApproachNotify();
                    }
                    else if (s == GCNotificationStatus.Canceled)
                    {
                        Console.WriteLine("GC Notification cancelled.");
                        break;
                    }
                    else
                    {
                        // This can occur if a timeout period
                        // is specified for WaitForFullGCApproach(Timeout)
                        // or WaitForFullGCComplete(Timeout)
                        // and the time out period has elapsed.
                        Console.WriteLine("GC Notification not applicable.");
                        break;
                    }

                    // Check for a notification of a completed collection.
                    GCNotificationStatus status = GC.WaitForFullGCComplete();
                    if (status == GCNotificationStatus.Succeeded)
                    {
                        Console.WriteLine("GC Notification raised.");
                        OnFullGCCompleteEndNotify();
                    }
                    else if (status == GCNotificationStatus.Canceled)
                    {
                        Console.WriteLine("GC Notification cancelled.");
                        break;
                    }
                    else
                    {
                        // Could be a time out.
                        Console.WriteLine("GC Notification not applicable.");
                        break;
                    }
                }

                Thread.Sleep(500);
                // FinalExit is set to true right before
                // the main thread cancelled notification.
                if (finalExit)
                {
                    break;
                }
            }
        }

        private static void RedirectRequests()
        {
            // Code that sends requests
            // to other servers.

            // Suspend work.
            bAllocate = false;
        }

        private static void FinishExistingRequests()
        {
            // Code that waits a period of time
            // for pending requests to finish.

            // Clear the simulated workload.
            load.Clear();
        }

        private static void AcceptRequests()
        {
            // Code that resumes processing
            // requests on this server.

            // Resume work.
            bAllocate = true;
        }
    }
}
Imports System.Collections.Generic
Imports System.Threading

Class Program
    ' Variables for continual checking in the
    ' While loop in the WaitForFullGcProc method.
    Private Shared checkForNotify As Boolean = False

    ' Variable for suspending work
    ' (such as servicing allocated server requests)
    ' after a notification is received and then
    ' resuming allocation after inducing a garbage collection.
    Private Shared bAllocate As Boolean = False

    ' Variable for ending the example.
    Private Shared finalExit As Boolean = False

    ' Collection for objects that
    ' simulate the server request workload.
    Private Shared load As New List(Of Byte())


    Public Shared Sub Main(ByVal args() As String)
        Try
            ' Register for a notification.
            GC.RegisterForFullGCNotification(10, 10)
            Console.WriteLine("Registered for GC notification.")

            bAllocate = True
            checkForNotify = True

            ' Start a thread using WaitForFullGCProc.
            Dim thWaitForFullGC As Thread = _
                New Thread(New ThreadStart(AddressOf WaitForFullGCProc))
            thWaitForFullGC.Start()

            ' While the thread is checking for notifications in
            ' WaitForFullGCProc, create objects to simulate a server workload.
            Try
                Dim lastCollCount As Integer = 0
                Dim newCollCount As Integer = 0


                While (True)
                    If bAllocate = True Then

                        load.Add(New Byte(1000) {})
                        newCollCount = GC.CollectionCount(2)
                        If (newCollCount <> lastCollCount) Then
                            ' Show collection count when it increases:
                            Console.WriteLine("Gen 2 collection count: {0}", _
                                              GC.CollectionCount(2).ToString)
                            lastCollCount = newCollCount
                        End If

                        ' For ending the example (arbitrary).
                        If newCollCount = 500 Then
                            finalExit = True
                            checkForNotify = False
                            bAllocate = False
                            Exit While
                        End If

                    End If
                End While

            Catch outofMem As OutOfMemoryException
                Console.WriteLine("Out of memory.")
            End Try

            finalExit = True
            checkForNotify = False
            GC.CancelFullGCNotification()

        Catch invalidOp As InvalidOperationException
            Console.WriteLine("GC Notifications are not supported while concurrent GC is enabled." _
                              & vbLf & invalidOp.Message)
        End Try
    End Sub

    Public Shared Sub OnFullGCApproachNotify()
        Console.WriteLine("Redirecting requests.")

        ' Method that tells the request queuing
        ' server to not direct requests to this server.
        RedirectRequests()

        ' Method that provides time to
        ' finish processing pending requests.
        FinishExistingRequests()

        ' This is a good time to induce a GC collection
        ' because the runtime will induce a ful GC soon.
        ' To be very careful, you can check precede with a
        ' check of the GC.GCCollectionCount to make sure
        ' a full GC did not already occur since last notified.
        GC.Collect()
        Console.WriteLine("Induced a collection.")
    End Sub

    Public Shared Sub OnFullGCCompleteEndNotify()
        ' Method that informs the request queuing server
        ' that this server is ready to accept requests again.
        AcceptRequests()
        Console.WriteLine("Accepting requests again.")
    End Sub

    Public Shared Sub WaitForFullGCProc()

        While True
            ' CheckForNotify is set to true and false in Main.

            While checkForNotify
                ' Check for a notification of an approaching collection.
                Dim s As GCNotificationStatus = GC.WaitForFullGCApproach
                If (s = GCNotificationStatus.Succeeded) Then
                    Console.WriteLine("GC Notification raised.")
                    OnFullGCApproachNotify()
                ElseIf (s = GCNotificationStatus.Canceled) Then
                    Console.WriteLine("GC Notification cancelled.")
                    Exit While
                Else
                    ' This can occur if a timeout period
                    ' is specified for WaitForFullGCApproach(Timeout)
                    ' or WaitForFullGCComplete(Timeout)
                    ' and the time out period has elapsed.
                    Console.WriteLine("GC Notification not applicable.")
                    Exit While
                End If

                ' Check for a notification of a completed collection.
                s = GC.WaitForFullGCComplete
                If (s = GCNotificationStatus.Succeeded) Then
                    Console.WriteLine("GC Notification raised.")
                    OnFullGCCompleteEndNotify()
                ElseIf (s = GCNotificationStatus.Canceled) Then
                    Console.WriteLine("GC Notification cancelled.")
                    Exit While
                Else
                    ' Could be a time out.
                    Console.WriteLine("GC Notification not applicable.")
                    Exit While
                End If

            End While
            Thread.Sleep(500)
            ' FinalExit is set to true right before
            ' the main thread cancelled notification.
            If finalExit Then
                Exit While
            End If

        End While
    End Sub

    Private Shared Sub RedirectRequests()
        ' Code that sends requests
        ' to other servers.

        ' Suspend work.
        bAllocate = False
    End Sub

    Private Shared Sub FinishExistingRequests()
        ' Code that waits a period of time
        ' for pending requests to finish.

        ' Clear the simulated workload.
        load.Clear()

    End Sub

    Private Shared Sub AcceptRequests()
        ' Code that resumes processing
        ' requests on this server.

        ' Resume work.
        bAllocate = True
    End Sub
End Class

Voir aussi