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IGameInputReading::GetDevice

Gets the device associated with an IGameInputReading.

Syntax

void GetDevice(  
         IGameInputDevice** device  
)  

Parameters

device   _Outptr_
Type: IGameInputDevice**

The device associated with the IGameInputReading

Return value

Type: void

Remarks

Use this method to gain information about the makes of a device and it's capabilities. For example you may need to know the number of buttons, arrays, and axis on the device. This will be important when you need to pass in buffers of an appropriate size for the many Get*State functions like IGameInputReading::GetGamepadState which require a developer created buffer.

Requirements

Header: GameInput.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Input API Overview
IGameInputReading
IGameInputReading::GetGamepadState