Entity Documentation - minecraft:behavior.dragonstrafeplayer
minecraft:behavior.dragonstrafeplayer
compels this entity to fly around looking for a player to shoot with fireballs. Can only be used by the Ender Dragon.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
active_speed | 0.6 | Decimal | The speed this entity moves when this behavior has started or while it's active. |
fireball_range | 64 | Decimal | Maximum distance of this entity's fireball attack while strafing. |
flight_speed | 0.6 | Decimal | The speed this entity moves while this behavior is not active. |
priority | not set | Integer | The higher the priority, the sooner this behavior will be executed as a goal. |
switch_direction_probability | 0.125 | Decimal | Percent chance to to switch this entity's strafe direction between clockwise and counterclockwise. Switch direction chance occurs each time a new target is chosen (1.0 = 100%). |
target_in_range_and_in_view_time | 0.25 | Decimal | Time (in seconds) the target must be in fireball range, and in view [ie, no solid terrain in-between the target and this entity], before a fireball can be shot. |
target_zone | [10, 150] | Range [a, b] | Minimum and maximum distance, from the target, this entity can use this behavior. |
turn_speed | 0.7 | Decimal | The speed at which this entity turns while using this behavior. |
view_angle | 10 | Decimal | The target must be within "view_angle" degrees of the dragon's current rotation before a fireball can be shot. |
Example
"minecraft:behavior.dragonstrafeplayer": {
"active_speed": 11,
"fireball_range": 64,
"flight_speed": 0.6,
"switch_direction_probability": 0.125,
"target_in_range_and_in_view_time": 0.25,
"target_zone": [10, 150],
"turn_speed": 0.7,
"view_angle": 10
}
Vanilla entities examples
ender_dragon
"minecraft:behavior.dragonstrafeplayer": {
"priority": 2
}
Vanilla entities using dragonstrafeplayer
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