Entity Documentation - minecraft:behavior.move_to_village
minecraft:behavior.move_to_village
compels an entity to travel to a random x,y,z coordinate in a village.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
cooldown_time | 0.0 | Decimal | Time in seconds the mob has to wait before using the goal again. |
goal_radius | 0.5 | Decimal | Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot. |
priority | not set | Integer | The higher the priority, the sooner this behavior will be executed as a goal. |
search_range | 0 | Integer | The distance in blocks to search for villages. If <= 0, find the closest village regardless of distance. |
speed_multiplier | 1.0 | Decimal | Movement speed multiplier of the mob when using this AI Goal. |
Example
"minecraft:behavior.move_to_village":{
"priority": 6,
"search_range": 25,
"speed_multiplier": 1.25,
"goal_radius": 0.5
}
Vanilla entities examples
vindicator
"minecraft:behavior.move_to_village": {
"priority": 4,
"speed_multiplier": 1.0,
"goal_radius": 2.0
}
Vanilla entities using minecraft:behavior.move_to_village
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